[core] Fix ray.kill crash when actor handle is from different session #59542
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
ray.kill()on an actor created in a previous Ray sessionray.shutdown()andray.init(), killing an actor from the old session would cause a CHECK failureChanges
OnActorKilled()to useGetActorHandleIfExists()instead ofGetActorHandle()Test plan
TestOnActorKilledWithNonExistentHandle- verifies no crash when actor handle doesn't existFixes #59340