[GLFW backend] WindowSizeCallback()
should not handle DPI scale. GLFW already do that
#4143
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This fix #3972 on my Linux desktop.
Awaiting confirmation on Windows platform.
MACOS not impacted.
If
FLAG_WINDOW_HIGHDPI
is set,InitPlatform()
will ask GLFW to handle the resizing of window content area based on the monitor content scale using :glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
So
WindowSizeCallback()
should not try to handle DPI rescale a second time.