In a house on the verge of collapse, a Ghost Hunter searches for the truth behind its curse, racing to break it before it's too late. His only goal? Catch the haunted ghost in time.
But the Ghost is always one step ahead, creating traps to lead the hunter astray and trying to escape unseen. The house itself is a living entity afraid of noise. The more the noise the ghost creates, the faster the house will kick the Ghost Hunter out.
Made for Ubisoft Gamelabs 2025, Theme - Chain Reaction. Developed using Unity 6
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Asymmetrical Competitive Gameplay
Two unique roles:- Buster (Ghost Hunter): Uses high-tech tools like a camera, temperature gun, and vacuum to track and trap the ghost.
- Boo (Ghost): Interacts with objects in the environment to create noise-based chain reactions and distractions.
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Online Multiplayer with FishNet
Real-time networking using Unity's FishNet framework. Supports peer-to-peer online play with responsive, low-latency interactions. -
Cross-Controller Compatibility
UI and input fully support keyboard, Xbox, and PlayStation controllers. Dynamically adjusts to the player’s input device. -
Chain-Reaction-Based Puzzle Design
Objects in the world are interactable and can be combined to create complex cause-effect chains that play into the game’s noise mechanics.
Unity 6 (URP)
C#
Git & GitHub for source control
FishNet for networking

