-
Notifications
You must be signed in to change notification settings - Fork 7
Home
redcatbox edited this page Feb 16, 2021
·
112 revisions
Camera Volumes System is an Unreal Engine 4 plugin, that allows you to create side-scroller games with advanced camera behavior. Easy to use and integrate into your C++ or Blueprints project.
Video of example projects:
- Runtime
- Win32
- Win64
- Android
- HTML5 (UE 4.21 - 4.23)
- Core
- CoreUObject
- Engine
- Paper2D
- 2D / 2.5D / 3D support.
- Paper2D support.
- Perspective & Orthographic camera support.
- Static & Dynamic camera volumes.
- Movable and Static cameras.
- Adjustable camera location, focus point, roll, field of view or ortho width.
- Ability to block camera movement on volumes sides on specified depth.
- Adjustable camera transitions between volumes.
- Camera location / rotation lag.
- Camera field of view and ortho width interpolation during transitions.
- Ability to modify camera behavior with blueprints.
- Ability to modify volume parameters in runtime.
- Pawn control rotation support.
This system applies to side-scroller camera games. It is possible to use this system in top-down camera games, in third-person camera games with fixed cameras or "predefined" camera movement. See provided examples.
- System supports only CameraVolumesCharacter class and it's child classes by default. But it is possible to add custom Pawn class support using C++.