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Fix: fall punchangle value and axis #996

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Co-authored-by: Francisco Muñoz [email protected]

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tests fail as expected

// punch z axis
pmove->punchangle[2] = pmove->flFallVelocity * 0.013;
// punch X axis
pmove->punchangle[0] = pmove->flFallVelocity * 0.01;
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REGAMEDLL_FIXES macro needed ?

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PM_CheckFalling angle boundary doubt
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