Skip to content

Releases: rehlds/ReGameDLL_CS

5.26.0.668

31 Dec 19:01
Compare
Choose a tag to compare

What's Changed

  • Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in #846
  • API: Implement PM_LadderMove hook by @ShadowsAdi in #740
  • mp_fadetoblack fade timings now depends from mp_dying_time CVar by @wopox1337 in #845
  • API: CSPlayerWeapon integration + new members and functions by @dystopm in #850
  • API: Added new API funcs (6) and new Hookchains (21) by @dystopm in #849
  • API: CSPlayer new members (physics related) by @dystopm in #851
  • Ensure m_pDriver assignation on func_vehicle only by @dystopm in #853
  • Various defuser fixes and code refactory by @dystopm in #848
  • Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in #844
  • Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in #857
  • Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in #847
  • New CVar: mp_team_flash by @aleeperezz16 in #693
  • Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in #864
  • API: CSPlayer methods enhancement by @dystopm in #862
  • FIX: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in #861
  • Add an extended player's DeathMsg message by @s1lentq in #858
  • SG_Detonate: make event realible by @wopox1337 in #875
  • Updated the GiveC4 to return a player pointer by @Javekson in #876
  • Small defuser refactory by @dystopm in #871
  • Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in #872
  • DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in #866
  • Ammo type hardcode fix by @Vaqtincha in #882
  • Added updating more game info to the player who started recording the demo by @s1lentq in #881
  • Implement PlayerDeathThink hook by @fl0werD in #885
  • New CVars: mp_freezetime_duck and mp_freezetime_jump by @FEDERICOMB96 in #886
  • Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in #896
  • Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in #893
  • Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in #888
  • Avoid intro camera switching when only 1 trigger_camera available by @dystopm in #873
  • Implements Observer_Think Hook by @Mythlogic in #894
  • Tiny API code clean by @dystopm in #897
  • Allow null player pointer in CreateWeaponBox by @dystopm in #899
  • Update studio.h constants by @dystopm in #898
  • Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in #901
  • Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in #904

New Contributors

  • @Javekson made their first contribution in #857
  • @Mythlogic made their first contribution in #894

Full Changelog: 5.22.0.593...5.25.0.627

5.22.0.593

11 Jul 03:09
11d6b08
Compare
Choose a tag to compare

What's Changed

  • Add FreeGameRules hook, api util functions, player api functions by @fl0werD in #808
  • Fix incorrect 3rd camera player death animations when frozen. by @deprale in #815
  • Add new trace flags by @justgo97 in #813
  • Missing friendlyfire after previous commit by @UnrealKaraulov in #805
  • Grenade weaponbox ammo pickup fix by @Vaqtincha in #669
  • Weaponbox ammopack hardcode by @Vaqtincha in #533
  • Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in #820
  • Disable BotPrecache whether game is CS 1.6 by @dystopm in #839
  • Make Knife back stab multiplier customizable by @dystopm in #834
  • CZero: Fix broken Career Tasks by @dystopm in #836
  • New CVars: mp_weapondrop and mp_ammodrop and fixes by @dystopm in #840
  • Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in #832
  • Little code cleaning: g_vecAttackDir by @dystopm in #831
  • fix: bot_profile_db CVar use by @wopox1337 in #827
  • add FTRACE_KNIFE flag by @justgo97 in #817

New Contributors

Full Changelog: 5.21.0.576...5.21.0.593

5.21.0.576

11 Mar 08:30
Compare
Choose a tag to compare

What's Changed

  • fix: update scoreboard attributes on defuser pickup by @wopox1337 in #770
  • Add an argument to swapteams command by @ShadowsAdi in #739
  • Correcting code style and config by @Vaqtincha in #783
  • New CVar: mp_give_c4_frags by @JulioBarker in #776
  • New CVar: mp_hostages_rescued_ratio by @fl0werD in #786
  • Update CI by @wopox1337 in #787
  • Update func_vehicle for multiplayer by @UnrealKaraulov in #792
  • fix: Reset immunity effects always by @Vaqtincha in #788
  • little code fixes by @wopox1337 in #798
  • CI: ubuntu-latest -> ubuntu-20.04 by @wopox1337 in #799
  • Fix: TimeBasedDamage Paralyze typo by @RauliTop in #748
  • Implement game_round_start & game_entity_restart triggers by @ShadowsAdi in #754
  • FIX: Unexpected behavior with mp_forcerespawn by @FEDERICOMB96 in #653
  • Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in #734
  • CI: Keep the ICC build for releases only by @wopox1337 in #800
  • Revert (fix): New entity trigger_bomb_reset by @wopox1337 in #796

New Contributors

Full Changelog: 5.21.0.547...5.21.0.575

5.21.0.575

17 Dec 21:31
889edc8
Compare
Choose a tag to compare

Warning

@wopox1337: This is not a stable release! It is not recommended for use.

What's Changed

  • fix: update scoreboard attributes on defuser pickup by @wopox1337 in #770
  • Add an argument to swapteams command by @ShadowsAdi in #739
  • Correcting code style and config by @Vaqtincha in #783
  • New CVar: mp_give_c4_frags by @JulioBarker in #776
  • New CVar: mp_hostages_rescued_ratio by @fl0werD in #786
  • Update CI by @wopox1337 in #787
  • Update func_vehicle for multiplayer by @UnrealKaraulov in #792
  • fix: Reset immunity effects always by @Vaqtincha in #788
  • little code fixes by @wopox1337 in #798
  • CI: ubuntu-latest -> ubuntu-20.04 by @wopox1337 in #799
  • Fix: TimeBasedDamage Paralyze typo by @RauliTop in #748
  • Implement game_round_start & game_entity_restart triggers by @ShadowsAdi in #754
  • FIX: Unexpected behavior with mp_forcerespawn by @FEDERICOMB96 in #653
  • Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in #734
  • New entity trigger_bomb_reset by @wopox1337 in #796
  • CI: Keep the ICC build for releases only by @wopox1337 in #800

New Contributors

Full Changelog: 5.21.0.547...5.21.0.575

5.21.0.556

22 Jul 08:42
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: 5.21.0.546...5.21.0.556

5.21.0.547

22 Jul 08:49
Compare
Choose a tag to compare
UTIL_ResetEntities: Crash fixed, sometimes returns NULL for 1 index

5.21.0.546

28 Dec 15:31
09a6c61
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: 5.21.0.540...5.21.0.546

5.21.0.540

25 Oct 17:32
b9cccc6
Compare
Choose a tag to compare

What's Changed

  • Disable thread-safe initialization for static local variables by @jeefo in #673
  • Fix m_flAccuracy calculation by @wopox1337 in #677
  • Update player counts by @etojuice in #684
  • mp_free_armor small fix by @aleeperezz16 in #685
  • New CVars: sv_autobunnyhopping and sv_enablebunnyhopping by @aleeperezz16 in #686

Full Changelog: 5.21.0.534...5.21.0.540

5.21.0.534

02 Sep 18:27
Compare
Choose a tag to compare

Full Changelog: 5.20.0.525...5.21.0.534

5.20.0.525

25 Jul 13:59
Compare
Choose a tag to compare
  • Add new type sv_alltalk 5 (#644);
  • Add new CVar mp_free_armor (#609);
  • Allow observe for dying player with EF_NODRAW effect (#647)
    • Observer_IsValidTarget: checks refactoring.
  • Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#648)
  • Add give cmd to readme (#649)