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Lua strings are not UTF-8 and so it is incorrect to use Rust strings. In particular, some Lua libraries specifically designed to add support for Unicode, like ustring, use `string.find` to look for non-ASCII characters in Lua strings, which is impossible to do when Lua strings are treated as UTF-8 (a character set of `[\x80-\xff]` is ill-formed). This is an API-breaking change. Note that downstream consumers like piccolo will now convert using `IntoValue for Vec<T>` instead of `IntoValue for StdString` and so those need to be changed to call `ctx.intern` explicitly instead of relying on the auto-conversion.
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Lua strings are not UTF-8 and so it is incorrect to use Rust strings. In particular, some Lua libraries specifically designed to add support for Unicode, like ustring, use
string.findto look for non-ASCII characters in Lua strings, which is impossible to do when Lua strings are treated as UTF-8 (a character set of[\x80-\xff]is ill-formed).This is an API-breaking change.
Note that downstream consumers like piccolo will now convert using
IntoValue for Vec<T>instead ofIntoValue for StdStringand so those need to be changed to callctx.internexplicitly instead of relying on the auto-conversion.