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refactor(story): tidy some more dialogue
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remarkablemark committed Sep 13, 2024
1 parent e1bc3c7 commit 56656b7
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Showing 2 changed files with 12 additions and 7 deletions.
1 change: 1 addition & 0 deletions game/story/inside/bedroom.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ label bedroom:
$ night = False
$ sleep = False
player "It’s been a long day."
scene black with fade
jump bedroom

"Look around":
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18 changes: 11 additions & 7 deletions game/story/inside/kitchen.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -24,14 +24,18 @@ label kitchen_dialogue:
if day == 1 and night and not day1_whisper:
$ day1_whisper = True

player "Time to grab something to eat!"
player "Let’s see...{w=0.3} What’s in the fridge?"

unknown "{sc}Find...{w=0.3} Treasure...{w=0.3} Basement..."
unknown "{sc}Find...{w=0.3} Treasure..."

player "What...{w=0.3} was that?"
player "Am I hearing things?"

unknown "{sc}Go...{w=0.3} Basement..."

player "What...{w=0.3} in the world was that?"
player "I might be hearing things."
player "Well,{w=0.2} there goes my appetite."
player "I should just get a good night’s rest."
player "I’ll just head back to bed."
player "I feel spooked."

$ sleep = True

Expand Down Expand Up @@ -65,11 +69,11 @@ label kitchen_painting:
call screen explore_kitchen

label kitchen_cabinet:
player "The cabinets are empty."
player "I don’t see anything in the cabinets."
call screen explore_kitchen

label kitchen_bread:
player "Just took a bite of the bread,{w=0.3} it tastes kind of stale."
player "Just took a bite of the bread,{w=0.3} it tastes stale."
call screen explore_kitchen

label kitchen_fridge:
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