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feat(sprites): adjust sprite types
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rmacohen committed Sep 14, 2024
1 parent c677894 commit a0632d3
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Binary file modified game/images/miss/miss blush.png
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Binary file modified game/images/miss/miss smile.png
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36 changes: 34 additions & 2 deletions game/story/day1/day1_meet_lord.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -8,11 +8,16 @@ label day1_meet_lord:

show screen lord_book

show lord smile with dissolve
show lord smirk with dissolve

lord "Ah, you must be the new heir."

show lord laugh

lord "Please come in."

show lord smirk

menu:
"Who are you?":
lord "I’m the Lord of this mansion."
Expand All @@ -22,28 +27,50 @@ label day1_meet_lord:

player "Are you the one who sent the letter?"

show lord laugh

lord "Indeed."

show lord smirk

lord "This mansion has been waiting for someone like you."

show lord smirk

lord "It’s been in our family for generations and passed down through time."

show lord annoyed

lord "And now, it’s yours to claim."

show lord smirk

menu:
"Why me?":
show lord laugh2
lord "There’s something special about you, [player_name]."
show lord smirk

"How much is this mansion worth?":
show lord laugh2
lord "Although it’s a mansion with a long history,{w=0.3} I can assure you that it’s worth its weight in gold."

show lord smirk
lord "This mansion has treasure for you to find."

menu:
"What’s next?":
show lord neutral
lord "Preparations are underway to transfer the deed to you."

"When can I expect the deed?":
pass

show lord neutral

lord "I’ll need a few days before I can finalize the paperwork."

show lord smirk

lord "By the way,{w=0.3} do you mind passing me the book to your left?"

call screen lord_book(blink=True)
Expand Down Expand Up @@ -74,7 +101,12 @@ label lord_book_found:

$ item.use("book")

show lord laugh2

lord "Much appreciated."

show lord smirk

lord "Please rest in our guest bedroom while you wait."

player "Thanks."
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17 changes: 14 additions & 3 deletions game/story/day2/basement_room_first_visit.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -20,28 +20,39 @@ label basement_room_first_visit:

play sound crash

show ghost angry at center, opacity(0.5), scale(1.5), ypos(1.4)
show ghost angry talk at center, opacity(0.5), scale(1.5), ypos(1.4)
with moveinbottom
with vpunch

ghost "{sc}I’ve waited...{w=0.3} so long..."

show ghost angry

player "Who...{w=0.3} who are you?"

show ghost angry talk

ghost "{sc}Does it matter?{w=0.3} You’ll join me soon enough."

show ghost angry

menu:
"Please, don’t hurt me!":
show ghost angry talk
ghost "{sc}Oh, I want to,{w=0.3} [player_name],{w=0.3} I really do."

"What do you want?":
show ghost angry talk
ghost "{sc}To attain what’s rightfully mine."

show ghost sad talk
ghost "{sc}I once had a treasure...{w=0.3} but it’s been taken away from me."
show ghost angry talk
ghost "{sc}I want you to find it for me,{w=0.3} [player_name]."

show ghost angry
menu:
"I’ll see what I can do":
"I’ll see what I can do.":
show ghost angry talk
ghost "{sc}Now...{w=0.3}, LEAVE!"

"Escape":
Expand Down
12 changes: 12 additions & 0 deletions game/story/day2/day2.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -12,22 +12,34 @@ label day2:
lord "[player_name]!{w=0.3} Are you okay?"
lord "You look spooked."

show lord

player "This place is haunted."
player "I was nearly attacked!"

show lord sigh

lord "Some never left this place,{w=0.3} and they’re very angry."

show lord

menu:
"Who are “they”?":
show lord worry
lord "Well,{w=0.3} I’d rather not say."
show lord sigh
lord "It’s best if you don’t ask."

"Have you seen them before?":
show lord sigh
lord "Indeed,{w=0.3} I have."
show lord smirk
lord "Stay close to me,{w=0.3} I know how to navigate this place."

player "Okay..."

show lord smirk

lord "Have a good night,{w=0.3} [player_name]."

stop music fadeout 4
Expand Down
11 changes: 10 additions & 1 deletion game/story/day2/day2_lord_intro.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -6,28 +6,37 @@ label day2_lord_intro:

scene bg hallway day with dissolve

show lord with dissolve
show lord smirk with dissolve

lord "Good morning, [player_name]."
lord "Did you have a good night’s rest?"

menu:
"It was okay...":
show lord laugh2
lord "That’s good to hear."

"This place creeps me out.":
show lord laugh2
lord "It’s a new environment,{w=0.3} you’ll get used to it."

show lord smirk

lord "Is there anything you’d like to know?"

menu:
"Is there really treasure in this mansion?":
show lord neutral
lord "It’s been said...{w=0.3} but I don’t know for sure."

"What’s in the basement?":
show lord disgust
lord "There’s nothing important in the basement."
show lord sigh
lord "I suggest you stay away from it."

show lord smirk

lord "Anyway,{w=0.3} I have some work to finish."
lord "Feel free to grab a bite to eat in the kitchen."

Expand Down
14 changes: 12 additions & 2 deletions game/story/day3/day3_bad_ending.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -4,28 +4,38 @@ label day3_bad_ending:

scene bg interior entrance day with dissolve

show lord smile with dissolve
show lord smirk with dissolve

lord "Good morning,{w=0.3} [player_name]."
lord "How was your night?"

menu:
"It was okay.":
show lord laugh2
lord "Great, I’m glad you’re here."

"Creepy, as usual.":
show lord laugh2
lord "Don’t worry, it’ll grow on you."

lord "I appreciate you giving me the treasure."
show lord smirk
lord "Turns out,{w=0.3} it’s worth a pretty penny."

player "Who left that there?"

show lord

lord "Who knows?{w=0.3} There are many mysteries here."

player "I believe it.{w=0.3} When will I receive the payment?"

show lord smirk

lord "Right...{w=0.3} now."

show lord laugh2

lord "Well, I’m off.{w=0.3} Take care..."

hide lord with dissolve
Expand All @@ -50,7 +60,7 @@ label day3_bad_ending:
voice "voice/bad_end.ogg"
unknown "{sc}You’re...{w=0.3} now...{w=0.3} mine..."

player "Oh no...{w=0.3} I’ve used the treasure for my own selfish purposes."
player "Oh no...{w=0.3} I shouldn't have used the treasure for my own selfish purposes."
player "Now it looks like I’ll be tormented...{w=0.3} for years to come."

jump end
21 changes: 20 additions & 1 deletion game/story/day3/day3_good_ending.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -5,34 +5,53 @@ label day3_good_ending:

scene bg interior entrance day with dissolve

show lord smile with dissolve
show lord smirk with dissolve

lord "Good morning,{w=0.3} [player_name]."
lord "How was your night?"

player "It was nice, actually."

player "I feel like the air in this mansion suddenly became lighter."

show lord neutral

lord "Wait...{w=0.3} did you?"

show lord smirk

player "Yes,{w=0.3} she’s finally at peace now."

show lord annoyed

lord "I never told you who she was,{w=0.3} did I?"

player "No,{w=0.1} you didn’t.{w=0.3} Do you know her?"

show lord smirk

lord "Yes,{w=0.3} she’s my daughter."

show lord

lord "I couldn’t leave her here,{w=0.3} not while she was still suffering."

player "I’m sorry to hear that."
player "She’s in a much better place now."

show lord smirk

queue music hide_and_seek1

lord "Indeed,{w=0.2} and thank you for that."
lord "Also, the papers have been finalized."

show lord laugh2

lord "Congratulations on inheriting this mansion."

show lord smirk

lord "I’m off on my own journey now."
lord "Take care..."

Expand Down
20 changes: 17 additions & 3 deletions game/story/inside/basement.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@ label basement_book:
jump basement_room

label basement_ghost:

show ghost angry talk
menu:
ghost "{sc}What do you have for me?"

Expand All @@ -117,12 +117,26 @@ label basement_ghost:
$ item.use("necklace")
$ handed_treasure = "ghost"

show ghost sad smile

ghost "{sc}Yes,{w=0.3} this is my precious..."
ghost "{sc}I can finally rest in peace."
ghost "{sc}Thank you..."

hide ghost with dissolve

show miss blush at center, opacity(0.8), delayed_blink(0, 5) with dissolve

ghost "...precious necklace."

ghost "I can finally rest in peace...{w=0.3} and see my daughter again."

show miss smile at center, opacity(0.8), delayed_blink(0, 5)

ghost "Thank you... so much."

ghost "Farewell, [player_name]."

hide miss with dissolve

call basement_room(False)

"Nevermind":
Expand Down

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