Fix first time popup losing focus when selecting paths #869
Workflow file for this run
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name: 🏁 Windows Builds | |
on: | |
push: | |
branches: | |
- 'main' | |
pull_request: | |
env: | |
GODOT_VERSION: "4.2.1" | |
jobs: | |
build-ffmpeg: | |
runs-on: "ubuntu-20.04" | |
name: Build FFmpeg (${{ matrix.name }}) | |
strategy: | |
matrix: | |
include: | |
- name: 32 Bits | |
cache_key: x86_32 | |
arch: win32 | |
- name: 64 Bits | |
cache_key: x86_64 | |
arch: win64 | |
steps: | |
- name: "Check cached build" | |
id: "cache_ffmpeg" | |
uses: actions/cache@v4 | |
with: | |
path: cached_builds/ffmpeg | |
key: Windows-${{ matrix.cache_key }}-ffmpeg-build | |
restore-keys: Windows-${{ matrix.cache_key }}-ffmpeg-build | |
lookup-only: true | |
save-always: true | |
continue-on-error: true | |
- name: "Checkout FFmpeg" | |
if: steps.cache_ffmpeg.outputs.cache-hit != 'true' | |
uses: actions/checkout@v4 | |
with: | |
repository: retrohub-org/FFmpeg-Builds | |
path: "ffmpeg" | |
- name: "Free space" | |
if: steps.cache_ffmpeg.outputs.cache-hit != 'true' | |
run: | | |
df -h | |
sudo apt-get clean | |
docker system prune -a -f | |
sudo rm -rf /usr/local/lib/android /usr/share/dotnet /opt/ghc | |
df -h | |
- name: "Compilation" | |
if: steps.cache_ffmpeg.outputs.cache-hit != 'true' | |
working-directory: ./ffmpeg | |
run: | | |
./makeimage.sh ${{ matrix.arch }} lgpl-godot 6.0 | |
./build.sh ${{ matrix.arch }} lgpl-godot 6.0 | |
mkdir -p -v ../cached_builds/ffmpeg | |
tar -xvf artifacts/ffmpeg*${{ matrix.arch }}-lgpl-godot-6.0.tar.xz --directory=../cached_builds/ffmpeg --strip-components=1 | |
ls -la ../cached_builds/ffmpeg | |
build-eirteam_ffmpeg: | |
runs-on: "windows-latest" | |
name: Build EIRTeam.FFmpeg (${{ matrix.name }}) | |
needs: [build-ffmpeg] | |
strategy: | |
matrix: | |
include: | |
- name: 32 Bits | |
cache_key: x86_32 | |
arch: x86_32 | |
eirteam_arch: win32 | |
- name: 64 Bits | |
cache_key: x86_64 | |
arch: x86_64 | |
eirteam_arch: win64 | |
steps: | |
- name: "Check cached build" | |
uses: actions/cache@v4 | |
id: "cache_eirteam_ffmpeg" | |
with: | |
path: cached_builds/eirteam_ffmpeg/${{ matrix.eirteam_arch }} | |
key: Windows-${{ matrix.cache_key }}-eirteam_ffmpeg-build | |
restore-keys: Windows-${{ matrix.cache_key }}-eirteam_ffmpeg-build | |
lookup-only: true | |
save-always: true | |
enableCrossOsArchive: true | |
continue-on-error: true | |
- name: "Load FFmpeg build" | |
id: "cache_ffmpeg" | |
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true' | |
uses: actions/cache@v4 | |
with: | |
path: cached_builds/ffmpeg | |
key: Windows-${{ matrix.cache_key }}-ffmpeg-build | |
restore-keys: Windows-${{ matrix.cache_key }}-ffmpeg-build | |
fail-on-cache-miss: true | |
enableCrossOsArchive: true | |
continue-on-error: false | |
- name: "Checkout EIRTeam.FFmpeg" | |
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true' | |
uses: actions/checkout@v4 | |
with: | |
repository: retrohub-org/EIRTeam.FFmpeg | |
submodules: recursive | |
path: "eirteam_ffmpeg" | |
- name: "Install dependencies" | |
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true' | |
run: | | |
python -m pip install scons==4.4.0 | |
- name: "Compilation" | |
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true' | |
working-directory: ./eirteam_ffmpeg | |
run: | | |
New-Item thirdparty -ItemType Directory -Force -ea 0 | |
Move-Item -Path ../cached_builds/ffmpeg -Destination thirdparty | |
cd gdextension_build | |
scons arch=${{ matrix.arch }} verbose=yes target=template_release | |
scons arch=${{ matrix.arch }} verbose=yes target=template_debug | |
New-Item ../../cached_builds/eirteam_ffmpeg -ItemType Directory -Force -ea 0 | |
Copy-Item -Path build/addons/ffmpeg/${{ matrix.eirteam_arch }} -Destination ../../cached_builds/eirteam_ffmpeg -Recurse | |
build-godot: | |
runs-on: "ubuntu-20.04" | |
name: Build Godot (${{ matrix.name }}) | |
strategy: | |
matrix: | |
include: | |
- name: 32 Bits | |
cache_key: x86_32 | |
arch: x86_32 | |
bin_template: godot.windows.template_release.x86_32.exe | |
bin_editor: godot.linuxbsd.editor.x86_32 | |
template: godot_32.exe | |
- name: 64 Bits | |
cache_key: x86_64 | |
arch: x86_64 | |
bin_template: godot.windows.template_release.x86_64.exe | |
bin_editor: godot.linuxbsd.editor.x86_64 | |
template: godot_64.exe | |
steps: | |
- name: "Check cached build" | |
uses: actions/cache@v4 | |
id: "cache_godot" | |
with: | |
path: | | |
cached_builds/editor/godot | |
cached_builds/template/${{ matrix.template }} | |
key: Windows-${{ matrix.cache_key }}-godot-build | |
restore-keys: Windows-${{ matrix.cache_key }}-godot-build | |
lookup-only: true | |
save-always: true | |
enableCrossOsArchive: true | |
continue-on-error: true | |
- name: "Checkout Custom Godot" | |
if: steps.cache_godot.outputs.cache-hit != 'true' | |
uses: actions/checkout@v4 | |
with: | |
repository: retrohub-org/godot | |
ref: retrohub_patches_4x | |
path: "godot" | |
- name: "Install dependencies" | |
if: steps.cache_godot.outputs.cache-hit != 'true' | |
working-directory: ./godot | |
shell: bash | |
run: | | |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list | |
sudo add-apt-repository ppa:kisak/kisak-mesa | |
sudo apt-get install -qq mesa-vulkan-drivers | |
sudo dpkg --add-architecture i386 | |
sudo apt-get update | |
# The actual dependencies | |
sudo apt-get install build-essential gcc-multilib g++-multilib pkg-config libc6-dev-i386 libx11-dev libx11-dev:i386 \ | |
libxcursor-dev libxcursor-dev:i386 libxinerama-dev libxinerama-dev:i386 libx11-dev:i386 libgl1-mesa-dev \ | |
libgl1-mesa-dev:i386 libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev \ | |
libxi-dev:i386 libxrandr-dev libxrandr-dev:i386 yasm xvfb wget unzip mingw-w64 | |
sudo update-alternatives --set i686-w64-mingw32-gcc /usr/bin/i686-w64-mingw32-gcc-posix | |
sudo update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix | |
sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix | |
sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix | |
- name: "Setup Godot build cache" | |
if: steps.cache_godot.outputs.cache-hit != 'true' | |
uses: ./godot/.github/actions/godot-cache | |
with: | |
cache-name: windows-template | |
continue-on-error: true | |
- name: "Setup python and scons" | |
if: steps.cache_godot.outputs.cache-hit != 'true' | |
uses: ./godot/.github/actions/godot-deps | |
- name: "Compilation [editor]" | |
if: steps.cache_godot.outputs.cache-hit != 'true' | |
uses: ./godot/.github/actions/godot-build | |
with: | |
root: ./godot | |
sconsflags: verbose=yes werror=no production=yes arch=${{ matrix.arch }} | |
platform: linuxbsd | |
target: editor | |
- name: "Compilation [template]" | |
if: steps.cache_godot.outputs.cache-hit != 'true' | |
uses: ./godot/.github/actions/godot-build | |
with: | |
root: ./godot | |
sconsflags: verbose=yes warnings=all werror=no use_lto=yes optimize=size arch=${{ matrix.arch }} | |
platform: windows | |
target: template_release | |
- name: "Clean and cache template build" | |
if: steps.cache_godot.outputs.cache-hit != 'true' | |
run: | | |
mkdir -p -v cached_builds/editor | |
mkdir -p -v cached_builds/template | |
mv godot/bin/${{ matrix.bin_editor }} cached_builds/editor/godot | |
mv godot/bin/${{ matrix.bin_template }} cached_builds/template/${{ matrix.template }} | |
build-retrohub: | |
runs-on: "ubuntu-20.04" | |
name: Build RetroHub (${{ matrix.name }}) | |
needs: [build-godot, build-eirteam_ffmpeg] | |
strategy: | |
matrix: | |
include: | |
- name: 32 Bits | |
cache_key: x86_32 | |
arch: x86_32 | |
template: godot_32.exe | |
eirteam_ffmpeg: win32 | |
eirteam_ffmpeg_editor: linux32 | |
- name: 64 Bits | |
cache_key: x86_64 | |
arch: x86_64 | |
template: godot_64.exe | |
eirteam_ffmpeg: win64 | |
eirteam_ffmpeg_editor: linux64 | |
steps: | |
- name: "Load EIRTeam.FFmpeg build" | |
uses: actions/cache@v4 | |
id: "cache_eirteam_ffmpeg" | |
with: | |
path: cached_builds/eirteam_ffmpeg/${{ matrix.eirteam_ffmpeg }} | |
key: Windows-${{ matrix.cache_key }}-eirteam_ffmpeg-build | |
restore-keys: Windows-${{ matrix.cache_key }}-eirteam_ffmpeg-build | |
fail-on-cache-miss: true | |
enableCrossOsArchive: true | |
continue-on-error: false | |
- name: "Load EIRTeam.FFmpeg build (for editor)" | |
uses: actions/cache@v4 | |
id: "cache_eirteam_ffmpeg_linux" | |
with: | |
path: cached_builds/eirteam_ffmpeg/${{ matrix.eirteam_ffmpeg_editor }} | |
key: Linux-${{ matrix.cache_key }}-eirteam_ffmpeg-build | |
restore-keys: Linux-${{ matrix.cache_key }}-eirteam_ffmpeg-build | |
enableCrossOsArchive: true | |
continue-on-error: true | |
- name: "Load Godot builds" | |
uses: actions/cache@v4 | |
id: "cache_godot" | |
with: | |
path: | | |
cached_builds/editor/godot | |
cached_builds/template/${{ matrix.template }} | |
key: Windows-${{ matrix.cache_key }}-godot-build | |
restore-keys: Windows-${{ matrix.cache_key }}-godot-build | |
fail-on-cache-miss: true | |
continue-on-error: false | |
- name: "Checkout RetroHub" | |
uses: actions/checkout@v4 | |
with: | |
path: "retrohub" | |
- name: "Setup templates and libraries" | |
env: | |
TEMPLATE_PATH: /home/runner/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.retrohub | |
run: | | |
mkdir -p -v $TEMPLATE_PATH | |
cp cached_builds/template/${{ matrix.template }} $TEMPLATE_PATH/windows_release_${{ matrix.arch }}.exe | |
ln -s ${{ github.workspace }}/cached_builds/eirteam_ffmpeg/${{ matrix.eirteam_ffmpeg }} retrohub/addons/ffmpeg/${{ matrix.eirteam_ffmpeg }} | |
mkdir -p -v export/windows_${{ matrix.arch }} | |
- name: "Setup EIRTeam.FFmpeg editor build" | |
if: steps.cache_eirteam_ffmpeg_linux.outputs.cache-hit == 'true' | |
run: | | |
# The editor uses the debug versions of addons. If the Linux build is ready, use it. | |
ln -s ${{ github.workspace }}/cached_builds/eirteam_ffmpeg/${{ matrix.eirteam_ffmpeg_editor }} retrohub/addons/ffmpeg/${{ matrix.eirteam_ffmpeg_editor }} | |
- name: "Package default themes" | |
uses: ./retrohub/.github/actions/get-default-themes | |
- name: "Import project" | |
working-directory: retrohub | |
env: | |
GODOT_PATH: ${{ github.workspace }}/cached_builds/editor/godot | |
run: | | |
# The first import loads EIRTeam.FFmpeg, an addon which blocks the editor as it requires a restart | |
timeout 30s $GODOT_PATH --headless --editor || true | |
$GODOT_PATH --headless --import || true | |
- name: "Setup rcedit" | |
run: | | |
sudo apt-get install wine-stable | |
wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe | |
echo "export/windows/wine = \"/usr/bin/wine\"" >> ~/.config/godot/editor_settings-4.tres | |
echo "export/windows/rcedit = \"$(pwd)/rcedit-x64.exe\"" >> ~/.config/godot/editor_settings-4.tres | |
tail -n2 ~/.config/godot/editor_settings-4.tres | |
- name: "Exporting RetroHub" | |
working-directory: retrohub | |
env: | |
GODOT_PATH: ${{ github.workspace }}/cached_builds/editor/godot | |
run: | | |
$GODOT_PATH --headless --export-release "Windows (${{ matrix.arch }})" ../export/windows_${{ matrix.arch }}/RetroHub.exe | |
- name: "Upload Artifacts" | |
uses: actions/upload-artifact@v4 | |
with: | |
name: windows-${{ matrix.arch }} | |
path: export/windows_${{ matrix.arch }} |