Skip to content

Fix first time popup losing focus when selecting paths #862

Fix first time popup losing focus when selecting paths

Fix first time popup losing focus when selecting paths #862

Workflow file for this run

name: 🍎 macOS Builds
on:
push:
branches:
- 'main'
pull_request:
env:
GODOT_VERSION: "4.2.1"
jobs:
extract-sdk:
runs-on: "macos-12"
name: Extract SDK
steps:
- name: "Load cache"
uses: actions/cache@v4
id: "cache"
with:
path: cached_builds/sdk
key: MacOS-sdk
save-always: true
lookup-only: true
continue-on-error: true
- name: "Checkout osxcross"
if: steps.cache.outputs.cache-hit != 'true'
uses: actions/checkout@v3
with:
repository: tpoechtrager/osxcross
- name: "Extract SDK"
if: steps.cache.outputs.cache-hit != 'true'
run: |
XCODEDIR=/Applications/Xcode_14.0.1.app ./tools/gen_sdk_package.sh
mkdir -p -v cached_builds/sdk
mv MacOSX12.3.sdk.tar.xz cached_builds/sdk
build-ffmpeg:
needs: extract-sdk
runs-on: "ubuntu-20.04"
name: Build FFMPEG (${{ matrix.name }})
strategy:
matrix:
include:
- name: Intel CPUs (x86_64)
cache_key: x86_64
arch: macos64
- name: ARM CPUs (arm64)
cache_key: arm64
arch: macosarm64
steps:
- name: "Check cached build"
uses: actions/cache@v4
id: "cache_ffmpeg"
with:
path: cached_builds/ffmpeg/${{ matrix.arch }}
key: MacOS-${{ matrix.cache_key }}-ffmpeg-build
save-always: true
lookup-only: true
continue-on-error: true
- name: "Load SDK"
if: steps.cache_ffmpeg.outputs.cache-hit != 'true'
uses: actions/cache@v4
id: "cache-sdk"
with:
path: cached_builds/sdk
key: MacOS-sdk
fail-on-cache-miss: true
continue-on-error: false
- name: "Checkout FFmpeg"
if: steps.cache_ffmpeg.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: retrohub-org/FFmpeg-Builds
path: "ffmpeg"
- name: "Free space"
if: steps.cache_ffmpeg.outputs.cache-hit != 'true'
run: |
df -h
sudo apt-get clean
docker system prune -a -f
sudo rm -rf /usr/local/lib/android /usr/share/dotnet /opt/ghc
df -h
- name: "Compilation"
if: steps.cache_ffmpeg.outputs.cache-hit != 'true'
working-directory: ./ffmpeg
run: |
mv ../cached_builds/sdk/MacOSX12.3.sdk.tar.xz images/base-${{ matrix.arch }}
./makeimage.sh ${{ matrix.arch }} lgpl-godot 6.0
./build.sh ${{ matrix.arch }} lgpl-godot 6.0
mkdir -p -v ../cached_builds/ffmpeg/${{ matrix.arch }}
tar -xvf artifacts/ffmpeg*${{ matrix.arch }}-lgpl-godot-6.0.tar.xz --directory=../cached_builds/ffmpeg/${{ matrix.arch }} --strip-components=1
ls -la ../cached_builds/ffmpeg/${{ matrix.arch }}
build-eirteam_ffmpeg:
runs-on: "macos-12"
name: Build EIRTeam.FFmpeg
needs: [build-ffmpeg]
steps:
- name: "Check cached build"
uses: actions/cache@v4
id: "cache_eirteam_ffmpeg"
with:
path: cached_builds/eirteam_ffmpeg
key: MacOS-eirteam_ffmpeg-build
restore-keys: MacOS-eirteam_ffmpeg-build
save-always: true
lookup-only: true
continue-on-error: true
- name: "Load FFmpeg build (x86_64)"
id: "cache_ffmpeg_x86_64"
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true'
uses: actions/cache@v4
with:
path: cached_builds/ffmpeg/macos64
key: MacOS-x86_64-ffmpeg-build
restore-keys: MacOS-x86_64-ffmpeg-build
fail-on-cache-miss: true
continue-on-error: false
- name: "Load FFmpeg build (arm64)"
id: "cache_ffmpeg_arm64"
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true'
uses: actions/cache@v4
with:
path: cached_builds/ffmpeg/macosarm64
key: MacOS-arm64-ffmpeg-build
restore-keys: MacOS-arm64-ffmpeg-build
fail-on-cache-miss: true
continue-on-error: false
- name: "Checkout EIRTeam.FFmpeg"
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: retrohub-org/EIRTeam.FFmpeg
submodules: recursive
path: "eirteam_ffmpeg"
- name: "Install dependencies"
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true'
run: |
python -m pip install scons==4.4.0
- name: "Merge FFmpeg builds"
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true'
run: |
mkdir -p -v eirteam_ffmpeg/thirdparty/
mv ${{ github.workspace }}/cached_builds/ffmpeg/macos64 eirteam_ffmpeg/thirdparty/ffmpeg
cd eirteam_ffmpeg/thirdparty/ffmpeg
mv lib lib_work
mkdir -p -v lib
for f in lib_work/*.dylib; do
if [ -h $f ]; then # Symlink
cp $f lib
else # File
lipo -create $f ${{ github.workspace }}/cached_builds/ffmpeg/macosarm64/lib/$(basename $f) -output lib/$(basename $f)
fi
done
file lib/*.dylib
- name: "Compilation"
if: steps.cache_eirteam_ffmpeg.outputs.cache-hit != 'true'
working-directory: ./eirteam_ffmpeg
run: |
cd gdextension_build
scons arch=universal verbose=yes target=template_release
mkdir -p -v ${{ github.workspace }}/cached_builds/eirteam_ffmpeg
ls -R build/addons/ffmpeg/
cp -r -v build/addons/ffmpeg/macos ${{ github.workspace }}/cached_builds/eirteam_ffmpeg
build-godot:
runs-on: "macos-12"
name: Build Godot
steps:
- name: "Check cached build"
uses: actions/cache@v4
id: "cache_godot"
with:
path: |
cached_builds/editor/godot
cached_builds/template/macos.zip
key: MacOS-godot-build
restore-keys: MacOS-godot-build
save-always: true
lookup-only: true
continue-on-error: true
- name: "Checkout Custom Godot"
if: steps.cache_godot.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: retrohub-org/godot
ref: retrohub_patches_4x
path: "godot"
- name: "Install dependencies"
if: steps.cache_godot.outputs.cache-hit != 'true'
run: |
brew install scons yasm
- name: "Setup Godot build cache"
if: steps.cache_godot.outputs.cache-hit != 'true'
uses: ./godot/.github/actions/godot-cache
with:
cache-name: macos-template
continue-on-error: true
- name: "Setup python and scons"
if: steps.cache_godot.outputs.cache-hit != 'true'
uses: ./godot/.github/actions/godot-deps
- name: "Setup Vulkan SDK"
if: steps.cache_godot.outputs.cache-hit != 'true'
run: |
sh godot/misc/scripts/install_vulkan_sdk_macos.sh
- name: "Compilation [editor]"
if: steps.cache_godot.outputs.cache-hit != 'true'
uses: ./godot/.github/actions/godot-build
with:
root: ./godot
sconsflags: verbose=yes werror=no production=yes
platform: macos
target: editor
- name: "Compilation [template] (x86_64)"
if: steps.cache_godot.outputs.cache-hit != 'true'
uses: ./godot/.github/actions/godot-build
with:
root: ./godot
sconsflags: verbose=yes warnings=all werror=no use_lto=yes optimize=size arch=x86_64
platform: macos
target: template_release
- name: "Compilation [template] (arm64)"
if: steps.cache_godot.outputs.cache-hit != 'true'
uses: ./godot/.github/actions/godot-build
with:
root: ./godot
sconsflags: verbose=yes warnings=all werror=no use_lto=yes optimize=size arch=arm64
platform: macos
target: template_release
- name: "Clean and cache template build"
if: steps.cache_godot.outputs.cache-hit != 'true'
working-directory: godot
run: |
mkdir -p -v ${{ github.workspace }}/cached_builds/editor
cp bin/godot.macos.editor.* ${{ github.workspace }}/cached_builds/editor/godot
cp -r misc/dist/macos_template.app .
mkdir -p -v macos_template.app/Contents/MacOS
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output macos_template.app/Contents/MacOS/godot_macos_release.universal
chmod +x macos_template.app/Contents/MacOS/godot_macos_release.universal
codesign --force -s - \
--options=linker-signed \
-v macos_template.app/Contents/MacOS/*
zip -q -9 -r macos.zip macos_template.app
mkdir -p -v ${{ github.workspace }}/cached_builds/template
mv macos.zip ${{ github.workspace }}/cached_builds/template
build-retrohub:
runs-on: "macos-12"
name: Build RetroHub
needs: [build-godot, build-eirteam_ffmpeg]
steps:
- name: "Load EIRTeam.FFmpeg build"
uses: actions/cache@v4
id: "cache_eirteam_ffmpeg"
with:
path: cached_builds/eirteam_ffmpeg
key: MacOS-eirteam_ffmpeg-build
restore-keys: MacOS-eirteam_ffmpeg-build
fail-on-cache-miss: true
continue-on-error: false
- name: "Load Godot builds"
uses: actions/cache@v4
id: "cache_godot"
with:
path: |
cached_builds/editor/godot
cached_builds/template/macos.zip
key: MacOS-godot-build
restore-keys: MacOS-godot-build
fail-on-cache-miss: true
continue-on-error: false
- name: "Checkout RetroHub"
uses: actions/checkout@v4
with:
path: "retrohub"
- name: "Setup templates and libraries"
env:
TEMPLATE_PATH: /Users/runner/Library/Application Support/Godot/export_templates/${{ env.GODOT_VERSION }}.retrohub
run: |
mkdir -p -v "$TEMPLATE_PATH"
cp cached_builds/template/macos.zip "$TEMPLATE_PATH"
ln -s ${{ github.workspace }}/cached_builds/eirteam_ffmpeg/macos retrohub/addons/ffmpeg/macos
mkdir -p -v export/macos
ls -R retrohub/addons/ffmpeg
# The editor uses the debug versions of addons. To save some work, duplicate EIRTeam.FFmpeg addon to make Godot happy
cp -r retrohub/addons/ffmpeg/macos/libgdffmpeg.macos.{template_release,template_debug}.framework
- name: "Package default themes"
uses: ./retrohub/.github/actions/get-default-themes
- name: "Import project"
working-directory: retrohub
env:
GODOT_PATH: ${{ github.workspace }}/cached_builds/editor/godot
run: |
# The first import loads EIRTeam.FFmpeg, an addon which blocks the editor as it requires a restart
brew install coreutils
gtimeout 30s $GODOT_PATH --headless --editor || true
$GODOT_PATH --headless --import || true
- name: "Exporting RetroHub"
working-directory: retrohub
env:
GODOT_PATH: ${{ github.workspace }}/cached_builds/editor/godot
run: |
# EIRteam.FFmpeg must be signed before exporting, otherwise code signing will silently fail
codesign -s - --force --deep addons/ffmpeg/macos/libgdffmpeg.macos.template_release.framework
$GODOT_PATH --headless --verbose --export-release "macOS" ../export/macos/RetroHub.app
- name: "Sign executable"
working-directory: export/macos
run: |
xattr -dr com.apple.quarantine "RetroHub.app"
codesign -s - --force --deep "RetroHub.app"
- name: "Upload Artifacts"
uses: actions/upload-artifact@v4
with:
name: macos
path: export/macos