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PTBC1 - Quah Zheng Jie #19
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1 +1,370 @@ | ||
| // Please implement exercise logic here | ||
| // boardSize has to be an even number | ||
| const boardSize = 4; | ||
| const board = []; | ||
| let firstCard = null; | ||
| let firstCardElement; | ||
| let deck; | ||
| // Set the interval between clicks | ||
| let canClick = true; | ||
| // Create a div element for game instructions | ||
| const gameInfo = document.createElement('div'); | ||
|
|
||
|
|
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| // game play logic | ||
| // player 1 turn, if both cards match, player points =+ 1 | ||
| // else, player 2 turn,player points =+ 1 | ||
|
|
||
| const squareClick = (messageBoard, cardElement, column, row) => { | ||
| console.log(cardElement); | ||
| if (canClick === false) { | ||
| return; | ||
| } | ||
| if (canClick === true) { | ||
| canClick = false; | ||
| setTimeout(() => { | ||
| canClick = true; | ||
| }, 800); | ||
| } | ||
|
|
||
| // first card is console logged, to track what was the first card. | ||
| console.log('FIRST CARD DOM ELEMENT', firstCard); | ||
| console.log('BOARD CLICKED CARD', board[column][row]); | ||
| // to store clicked card. | ||
| const clickedCard = board[column][row]; | ||
| // the user already clicked on this square, to avoid 2 entries on same square | ||
|
|
||
| if (cardElement.innerText !== '') { | ||
| return; | ||
| } | ||
| // Choose 2nd card | ||
| // If havent click first card, you want to click first card | ||
| if (firstCard === null) { | ||
| console.log('choose 2nd cards'); | ||
| // store first card as clicked card in line 45 | ||
| firstCard = clickedCard; | ||
| // turn this card over | ||
| cardElement.classList.add('card'); | ||
| cardElement.innerText = `${firstCard.name}${firstCard.suitSymbol}`; | ||
| messageBoard.innerText = 'click on another square'; | ||
| // hold onto this for later when it may not match | ||
| firstCardElement = cardElement; } | ||
|
|
||
| // or else second players turn | ||
| else { | ||
| console.log('second players turn'); | ||
| // IF IT IS A MATCH | ||
| if ( | ||
| clickedCard.name === firstCard.name | ||
| && clickedCard.suit === firstCard.suit | ||
| ) { | ||
|
|
||
| console.log('match'); | ||
| // display match message | ||
| messageBoard.innerText = 'it\'s a match!'; | ||
| // turn this card over | ||
| cardElement.classList.add('card'); | ||
| cardElement.innerText = `${clickedCard.name}${clickedCard.suitSymbol}`; | ||
| firstCardElement = null; | ||
| firstCard = null; | ||
|
|
||
| // IF IT IS NOT A MATCH (Check if point is scored) | ||
| } else { | ||
| console.log('NOT a match') | ||
| cardElement.classList.add('card'); | ||
| messageBoard.innerText = 'Cards do not match, try again'; | ||
| cardElement.innerText = `${clickedCard.name}${clickedCard.suitSymbol}`; | ||
| setTimeout(() => { | ||
| firstCardElement.innerText = ''; | ||
| firstCardElement.className = 'square'; | ||
| cardElement.innerText = ''; | ||
| cardElement.className = 'square'; | ||
| }, 1000); | ||
|
|
||
| console.log('NOT a match'); | ||
|
|
||
| // turn both cards back over after 3 seconds | ||
| // removing innerText and changing the css class back to square, returns it to it's original state | ||
| // reset the first card | ||
| firstCard = null; | ||
| } } }; | ||
| // Game Initialisation | ||
|
|
||
| // create all the board elements that will go on the screen | ||
| // return the built board | ||
| const buildBoardElements = (board) => { | ||
| // create the element that everything will go inside of | ||
| const boardElement = document.createElement('div'); | ||
| // give it a class for CSS purposes | ||
| boardElement.classList.add('board'); | ||
|
|
||
| // create the div where messages will be shown to the user | ||
| const messageBoard = document.createElement('div'); | ||
| messageBoard.classList.add('messages'); | ||
| messageBoard.innerText = 'click on a square'; | ||
| boardElement.appendChild(messageBoard); | ||
|
|
||
| // use the board data structure we passed in to create the correct size board | ||
| for (let i = 0; i < board.length; i += 1) { | ||
| // make a var for just this row of cards | ||
| const row = board[i]; | ||
|
|
||
| // make an element for this row of cards | ||
| const rowElement = document.createElement('div'); | ||
| rowElement.classList.add('row'); | ||
|
|
||
| // make all the squares for this row | ||
| for (let j = 0; j < row.length; j += 1) { | ||
| // create the square element | ||
| const square = document.createElement('div'); | ||
| // set a class for CSS purposes | ||
| square.classList.add('square'); | ||
|
|
||
| // set the click event | ||
| // eslint-disable-next-line | ||
| square.addEventListener('click', (event) => { | ||
| // we will want to pass in the card element so | ||
| // that we can change how it looks on screen, i.e., | ||
| // "turn the card over" | ||
| squareClick(messageBoard,event.currentTarget, i, j); | ||
| }); | ||
| rowElement.appendChild(square); | ||
| } | ||
| boardElement.appendChild(rowElement); | ||
| } | ||
|
|
||
| return boardElement; | ||
| }; | ||
| const makeDeck = (cardAmount) => { | ||
| // create the empty deck at the beginning | ||
| const newDeck = []; | ||
| const suits = ['hearts', 'diamonds', 'clubs', 'spades']; | ||
|
|
||
| for (let suitIndex = 0; suitIndex < suits.length; suitIndex += 1) { | ||
| // make a variable of the current suit | ||
|
|
||
| // Store the current suit in a variable | ||
| const currentSuit = suits[suitIndex]; | ||
| let currentSymbol; | ||
| let currentColour = 'red'; | ||
|
|
||
| if (currentSuit === 'hearts') { | ||
| currentSymbol = '❤️'; | ||
| } else if (currentSuit === 'diamonds') { | ||
| currentSymbol = '♦️'; | ||
| } else if (currentSuit === 'clubs') { | ||
| currentSymbol = '♣️'; | ||
| currentColour = 'black'; | ||
| } else if (currentSuit === 'spades') { | ||
| currentSymbol = '♠️'; | ||
| currentColour = 'black'; | ||
| } | ||
|
|
||
| // loop to create all cards in this suit | ||
| // rank 1-13 | ||
| for (let rankCounter = 1; rankCounter <= 13; rankCounter += 1) { | ||
| // Convert rankCounter to string | ||
| let cardName = `${rankCounter}`; | ||
|
|
||
| // 1, 11, 12 ,13 | ||
| if (cardName === '1') { | ||
| cardName = 'A'; | ||
| } else if (cardName === '11') { | ||
| cardName = 'J'; | ||
| } else if (cardName === '12') { | ||
| cardName = 'Q'; | ||
| } else if (cardName === '13') { | ||
| cardName = 'K'; | ||
| } | ||
|
|
||
| // make a single card object variable | ||
| const card = { | ||
| name: cardName, | ||
| suit: currentSuit, | ||
| rank: rankCounter, | ||
| suitSymbol: currentSymbol, | ||
| colour: currentColour, | ||
| }; | ||
| // add the card to the deck | ||
| newDeck.push(card); // add double the cards to the deck | ||
| newDeck.push(card); | ||
| } | ||
| } | ||
| return newDeck; | ||
| }; | ||
| // Get a random index ranging from 0 (inclusive) to max (exclusive). | ||
| const getRandomIndex = (max) => Math.floor(Math.random() * max); | ||
|
|
||
| const shuffleCards = (cards) => { | ||
| // Loop over the card deck array once | ||
| for (let currentIndex = 0; currentIndex < cards.length; currentIndex += 1) { | ||
| // Select a random index in the deck | ||
| const randomIndex = getRandomIndex(cards.length); | ||
| // Select the card that corresponds to randomIndex | ||
| const randomCard = cards[randomIndex]; | ||
| // Select the card that corresponds to currentIndex | ||
| const currentCard = cards[currentIndex]; | ||
| // Swap positions of randomCard and currentCard in the deck | ||
| cards[currentIndex] = randomCard; | ||
| cards[randomIndex] = currentCard; | ||
| } | ||
| // Return the shuffled deck | ||
| return cards; | ||
| }; | ||
| const createCard = (cardInfo) => { | ||
| const suit = document.createElement('div'); | ||
| suit.classList.add('suit'); | ||
| suit.innerText = cardInfo.suitSymbol; | ||
|
|
||
| const name = document.createElement('div'); | ||
| name.classList.add(cardInfo.displayName, cardInfo.colour); | ||
| name.innerText = '3'; | ||
|
|
||
| const card = document.createElement('div'); | ||
| card.classList.add('card'); | ||
|
|
||
| card.appendChild(name); | ||
| card.appendChild(suit); | ||
|
|
||
| return card; | ||
| }; | ||
|
|
||
| // Create a helper function for output to abstract complexity | ||
| // of DOM manipulation away from game logic | ||
|
|
||
| //Timer | ||
| const buildTimerElements = (messageBoard) => { | ||
| let ref; | ||
| let minutes = 0; | ||
| let seconds = 10; | ||
| let canStart = true; | ||
|
|
||
| const startTimer = () => { | ||
| const delayInMilliseconds = 1000; | ||
| if (canStart === false) { | ||
| //nothing happens | ||
| return; | ||
| } | ||
| if (canClick === true) { | ||
| canClick = false; | ||
| setTimeout(() => { | ||
| canClick = true; | ||
| }, 1000);} | ||
|
|
||
| messageBoard.innerText = 'click on a square'; | ||
| // enabling the squares to be clicked here | ||
|
|
||
| ref = setInterval(() => { | ||
| display.innerHTML = `${minutes} minutes ${seconds} seconds`; | ||
| if (seconds === 0) { | ||
| minutes -= 1; | ||
| seconds = 60; | ||
| } | ||
|
|
||
| if (minutes < 0) { | ||
| clearInterval(ref); | ||
| canStart = true; | ||
| canClick = false; | ||
| messageBoard.innerHTML = 'Times up! click the reset button to restart'; | ||
| } | ||
|
|
||
| seconds -= 1; | ||
| }, delayInMilliseconds); | ||
|
|
||
| // this is to prevent user from clicking on the start button multiple times | ||
| canStart = false; | ||
| }; | ||
|
|
||
| const stopTimer = () => { | ||
| clearInterval(ref); | ||
| canStart = true; | ||
| // prevents user from clicking on the squares when timer is paused | ||
| canClick = false; | ||
| messageBoard.innerText = 'click start to resume game'; | ||
| }; | ||
|
|
||
| const resetTimer = () => { | ||
| minutes = 0; | ||
| seconds = 10; | ||
| canStart = true; | ||
| canClick = true; | ||
| display.innerHTML = `${minutes} minutes ${seconds} seconds`; | ||
| messageBoard.innerHTML = 'click start to begin'; | ||
| }; | ||
|
|
||
| // build the container where all the timer elements will go in | ||
| const timerContainer = document.createElement('div'); | ||
| timerContainer.classList.add('timer-container'); | ||
|
|
||
| // the timer's display and the container which it will go in | ||
| const timerTop = document.createElement('div'); | ||
| timerContainer.appendChild(timerTop); | ||
| const display = document.createElement('div'); | ||
| display.classList.add('timer-display'); | ||
| display.innerHTML = `${minutes} minutes ${seconds} seconds`; | ||
| timerTop.appendChild(display); | ||
|
|
||
| // the timer's buttons and the container which it will go in | ||
| const timerBottom = document.createElement('div'); | ||
| timerContainer.appendChild(timerBottom); | ||
| const startButton = document.createElement('button'); | ||
| startButton.classList.add('btn'); | ||
| startButton.innerText = 'START'; | ||
| // start button functionality to be initialised here | ||
| startButton.addEventListener('click', startTimer); | ||
| timerBottom.appendChild(startButton); | ||
| const stopButton = document.createElement('button'); | ||
| stopButton.classList.add('btn'); | ||
| stopButton.innerText = 'STOP'; | ||
| // stop button functionality to be initialised here | ||
| stopButton.addEventListener('click', stopTimer); | ||
| timerBottom.appendChild(stopButton); | ||
| const resetButton = document.createElement('button'); | ||
| resetButton.classList.add('btn'); | ||
| resetButton.innerText = 'RESET'; | ||
| // reset button functionality to be initialised here | ||
| resetButton.addEventListener('click', resetTimer); | ||
| timerBottom.appendChild(resetButton); | ||
|
|
||
| return timerContainer; | ||
| }; | ||
|
|
||
| const initGame = () => { | ||
| // Gameinfo div | ||
| gameInfo.innerText = 'Welcome to MATCH GAME! In this game the user turns cards over one at a time to find matching pairs of cards. Click the respective buttons to draw cards, '; | ||
| document.body.appendChild(gameInfo); | ||
|
|
||
| // create this special deck by getting the doubled cards and | ||
| // making a smaller array that is (boardSize squared) number of cards | ||
| const doubleDeck = makeDeck(); | ||
| const deckSubset = doubleDeck.slice(0, boardSize * boardSize); | ||
| deck = shuffleCards(deckSubset); | ||
|
|
||
| // deal the cards out to the board data structure | ||
| for (let i = 0; i < boardSize; i += 1) { | ||
| board.push([]); | ||
| for (let j = 0; j < boardSize; j += 1) { | ||
| board[i].push(deck.pop()); | ||
| } | ||
| } | ||
| // create the div where messages will be shown to the user | ||
| const messageBoard = document.createElement('div'); | ||
| messageBoard.classList.add('messages'); | ||
| messageBoard.innerText = 'click start to begin'; | ||
| document.body.appendChild(messageBoard); | ||
|
|
||
| // messageBoard is passed into builBoardElements and buildTimerElements | ||
| // so that it can be accessed within those functions | ||
| const boardEl = buildBoardElements(board); | ||
| document.body.appendChild(boardEl); | ||
|
|
||
| const timerEl = buildTimerElements(messageBoard); | ||
| document.body.appendChild(timerEl); | ||
| }; | ||
|
|
||
|
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||
| initGame(); | ||
|
|
||
| // git add (script.js) | ||
| // git commit -m (comment of what changes you added) | ||
| // add the new changes to github, git push origin master | ||
| // $ git push | ||
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where is this used in your code?