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RFECS

My Entity Component System

What is an Entity Component System ?

An ECS is a game development project architecture, where Components are object with data in iit.

For example a Transform component where the player position/rotation/scale are stocked.

An Entity is an object who has one or many composants

For example a Player Entity who has the Transform Component and an Attribute Components

All those components are managed by Systems, who apply logic on them.

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My Entity Component System

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