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Food & Water Settings
Consumable items may require some setup from you. Enable these settings, then open an item and go to its details panel and look for the Rest Recovery: Food & Water title.
This enables sub-features relating to food and water automation, as seen below.
By default, if a character chooses to consume an item during their long rest, it will be rolled as if the character clicked on its roll button. This setting will disable this automatic roll.
This configures how many units of food characters needs per day. Setting this to 0 disables food requirement altogether.
This configures how many units of water characters needs per day. Setting this to 0 disables water requirement altogether.
This configures whether players will be able to pick "External Food Source" during long rests as a replacement for consumable items.
Available choices for this setting are as follows:
- None
- Half
- Full (Default)
"Full" means full access like in inns and cities, "Half" means limited access or poor food, "None" means wilderness or starvation.
Same as above, but for water.
Available choices for this setting are as follows:
- None
- Half
- Full (Default)
Keep in mind that "Half" and "None" will cause characters to experience exhaustion almost immediately unless they have access to consumable items.
Enabling this makes it so that characters suffer exhaustion if they do not eat or drink enough. Requires long rest exhaustion automation to be enabled.
This configures how many days characters can survive without eating food before suffering from automatic exhaustion.
This configures the Constitution saving throw DC that characters must make if they drink only half of the required amount of water.