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Latest Version Foundry Version Forge Installs License

Vision 5e (Foundry VTT Module)

Additional and improved Vision/Detection modes for D&D 5e including automatic vision management based on the actor's senses, feats, and active effects.

The automation detects relevant feats and effects that affect the creatures senses and detection by their name (supported are English, German, French, Spanish, and Portuguese (Brazil)). No configuration is required unless you want to adjust the default hearing range formula or turn hearing off entirely by default.

Detection Modes

  • Blindsense
    • Detects PC/NPC actors that are not objects (e.g. Item Piles).
    • Cannot detect actors that are burrowing, defeated (dead), ethereal (from the the material plane), or petrified.
    • Does not reveal the identity of detected tokens.
    • Disabled while burrowing, deafened, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically for PC actors with the Blindsense* feat.
  • Blindsight
    • Detects tokens, notes, and door controls.
    • Cannot detect actors that are burrowing or ethereal (from the material plane unless the Etherealness* NPC feat says otherwise).
    • Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious. Also disabled if deafened and the actor is a NPC and has the Echolocation* or Blind Senses* feat.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically from the actor's Blindsight.
  • Darkvision
    • Detect tokens, notes, and door controls.
    • Cannot detect actors that are burrowing, ethereal (from the the material plane unless the Etherealness* NPC feat says otherwise), or invisible. Also cannot detect PC actors with the Umbral Sight* feat.
    • Disabled while blinded, burrowing, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and is blocked by darkness sources unless the actor in a NPC with the Devil's Sight* feat.
    • Configured automatically from the actor's Darkvision.
  • Detect Evil and Good
    • Detects aberrations, celestials, elementals, feys, fiends, undeads, and PC actors with the Hollow One*, Supernatural Gift: Hollow One, or Supernatural Gifts: Hollow One feat.
    • Cannot detect actors that are burrowing or ethereal (from the the material plane unless the Etherealness* NPC feat says otherwise). Also cannot detect actors with the Mind Blank* or Nondetection* effect.
    • Does not reveal the identity of detected tokens.
    • Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically for actors that have the Detect Evil and Good* effect.
  • Detect Magic
    • Detects actors that carry a magic item or are affected by a spell effect.
    • Cannot detect actors that are burrowing or ethereal (from the the material plane unless the Etherealness* NPC feat says otherwise). Also cannot detect actors with the Mind Blank* or Nondetection* effect.
    • Does not reveal the identity of detected tokens.
    • Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically for actors with the Detect Magic* effect, PC actors with the Magic Awareness* feat, and NPC actors with the Sense Magic* feat.
  • Detect Poison and Disease
    • Detects all actors that have a poisonous natural weapon attack or have the poisoned or diseased status effect.
    • Cannot detect actors that are burrowing or ethereal (from the the material plane unless the Etherealness* NPC feat says otherwise). Also cannot detect actors with the Mind Blank* or Nondetection* effect.
    • Does not reveal the identity of detected tokens.
    • Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically for actors that have the Detect Poison and Disease* effect.
    • Note: Some poisonous creatures might not be detected, because the Versatile Damage of the natural weapon attack is missing the [poison] flavor, which you'll need to fix yourself.
  • Detect Thoughts
    • Detects all PC/NPC actors that have an Intelligence of 4 or higher and speak at least one language and are not an object (e.g. Item Piles).
    • Cannot detect actors that are burrowing or ethereal (from the the material plane unless the Etherealness* NPC feat says otherwise). Also cannot detect actors with the Mind Blank* or Nondetection* effect.
    • Does not reveal the identity of detected tokens.
    • Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically for actors that have the Detect Thoughts* effect.
  • Devil's Sight
    • Can detect tokens, notes, and door controls.
    • Cannot detect actors that are burrowing, ethereal (from the the material plane unless the Etherealness* NPC feat says otherwise), or invisible.
    • Disabled while blinded, burrowing, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically for PC actors that have the Devil's Sight*, Invocation: Devil's Sight, Invocations: Devil's Sight, Eldritch Invocation: Devil's Sight, Eldritch Invocations: Devil's Sight, or Eldritch Adept: Devil's Sight feat.
  • Divine Sense
    • Detects celestials, fiends, undead, and PC actors with the Hollow One*, Supernatural Gift: Hollow One, or Supernatural Gifts: Hollow One feat.
    • Cannot detect actors that are burrowing, ethereal (from the material plane unless the Etherealness* NPC feat says otherwise), or petrified.
    • Does not reveal the identity of detected tokens.
    • Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically for PC actors with the Divine Sense* effect.
  • Ethereal Sight
    • Allows detection ethereal actors.
    • Cannot detect anything on its own and requires another sense to see the target without the ethereal status.
    • Is not restricted by walls or blocked by darkness sources.
    • Configured automatically for NPC actors that have the Ethereal Sight* feat and PC actors with the The Third Eye: Ethereal Sight* feat.
  • Hearing
    • Detect PC/NPC actors that are not objects (e.g. Item Piles).
    • Cannot detect actors that are defeated (dead), ethereal (from the the material plane), inaudible, or petrified.
    • Disabled while deafened, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sound-blocking walls with reversed direction.
    • By default all tokens have hearing range of 15 + 2.5 * (Passive Perception - 10) feet (15 + 2.5 * (@skills.prc.passive - 10)). The default hearing range can be configured in the module settings.
  • See Invisibility
    • Allows detection of invisible and ethereal actors.
    • Cannot detect anything on its own and requires another sense to see the target without the ethereal and invisible status.
    • Is not restricted by walls or blocked by darkness sources.
    • Configured automatically for actors with the See Invisibility* effect and PC actors with the The Third Eye: See Invisibility* feat.
  • Tremorsense
    • Detect PC/NPC actors that are not objects (e.g. Item Piles).
    • Cannot detect actors that are burrowing, defeated (dead), ethereal (from the the material plane), flying, hovering, or petrified.
    • Does not reveal the identity of detected tokens.
    • Disabled while defeated (dead), flying, hovering, petrified, sleeping, or unconscious.
    • Is not restricted by walls or blocked by darkness sources.
    • Configured automatically from the actor's Tremorsense.
  • Truesight
    • Detects tokens, notes, and door controls.
    • Cannot detect actors that are burrowing.
    • Disabled while blinded, burrowing, defeated (dead), petrified, sleeping, or unconscious.
    • Is restricted by sight-blocking walls and isn't blocked by darkness sources.
    • Configured automatically from the actor's Truesight.
  • Witch Sight
    • Allows detection of PC/NPC actors that have has the Shapechanger* subtype and NPC actors with the Shapechanger* feat.
    • Cannot detect anything on its own and requires another sense to see the target.
    • Is not restricted by walls or blocked by darkness sources.
    • Configured automatically for PC actor that have the Witch Sight*, Invocation: Witch Sight, Invocations: Witch Sight, Eldritch Invocation: Witch Sight, Eldritch Invocations: Witch Sight, or Eldritch Adept: Witch Sight feat.

PC actors that have the Ghostly Gaze*, Invocation: Ghostly Gaze, Invocations: Ghostly Gaze, Eldritch Invocation: Ghostly Gaze, Eldritch Invocations: Ghostly Gaze, or Eldritch Adept: Ghostly Gaze feat gain 30 feet Darkvision and can see through walls within 30 feet.

Vision Modes

This module restricts the available vision modes to Blindsight, Darkvision, Devil's Sight, and Truesight. The vision mode can be changed in token's HUD () if the token has at least two of these senses. Players can select their preferred vision mode for their owned tokens on their own this way.

Active Effects

Detection Mode Attribute Key
Blindsense ATL.detectionModes.bindsense.range
Blindsight system.attributes.senses.blindsight
Darkvision system.attributes.senses.darkvision
Detect Evil and Good ATL.detectionModes.detectEvilAndGood.range
Detect Magic ATL.detectionModes.detectMagic.range
Detect Poison and Disease ATL.detectionModes.detectPoisonAndDisease.range
Detect Thoughts ATL.detectionModes.detectThoughts.range
Devil's Sight ATL.detectionModes.devilsSight.range
Divine Sense ATL.detectionModes.divineSense.range
Ethereal Sight ATL.detectionModes.etherealSight.range
Hearing ATL.detectionModes.hearing.range
Light Perception ATL.detectionModes.lightPerception.range
See Invisibility ATL.detectionModes.seeInvisibility.range
Tremorsense system.attributes.senses.tremorsense
Truesight system.attributes.senses.truesight
Witch Sight ATL.detectionModes.witchSight.range

Note: Attribute keys starting with ATL. require the Active Token Effects module.


Translations

English Source German French Spanish Portuguese (Brazil)
Blind Senses Monster feat Blinde Sinne Sens aveugles Sentidos de ciego Sentido Cego
Blindsense Rogue feat Blindgespür Perception aveugle Sentir sin ver Sentido Cego
Detect Evil and Good Spell Gutes und Böses entdecken Détection du mal et du bien Detectar el bien y el mal Detectar o Bem e o Mal / Detectar o Bem e Mal
Detect Magic Spell Magie entdecken Détection de la magie Detectar magia Detectar Magia
Detect Poison and Disease Spell Gift und Krankheit entdecken Détection du poison et des maladies Detectar venenos y enfermedades Detectar Veneno e Doença
Detect Thoughts Spell Gedanken wahrnehmen Détection des pensées Detectar pensamientos Detectar Pensamentos
Devil's Sight Warlock invocation / Monster feat Teufelssicht Vision de diable / Vision du diable / Vue de diable / Vue du diable Vista del diablo Visão Diabólica / Visão do Diabo
Divine Sense Paladin feat Göttliches Gespür Perception divine Sentidos divinos Sentido Divino
Echolocation Monster feat Echolot Écholocation / Écholocalisation Ecolocalización Ecolocalização
Eldritch Adept Feat Schauerlicher Adept Adepte occulte Adepto sobrenatural Adepto Místico
Eldritch Invocation Warlock feat Schauerliche Anrufung Invocation occulte / Manifestation occulte Invocación sobrenatural Invocação Mística
Ethereal Sight Monster feat Ätherische Sicht Vision éthérée / Vue éthérée Visión etérea Visão Etérea
Ghostly Gaze Warlock invocation Geisterhafter Blick Regard fantomatique Mirada fantasmal Olhar Fantasmagórico
Hollow One Supernatural Gift Leerwandler Celui-qui-est-creux Aquel que está vacío Oco
Magic Awareness Barbarian (Path of Wild Magic) feat Magische Wahrnehmung Conscience magique Conciencia mágica Percepção Mágica
Mind Blank Spell Gedankenleere Esprit impénétrable Mente en Blanco Limpar a Mente
Nondetection Spell Unauffindbarkeit Antidétection Indetectable Indetectável
See Invisibility Spell Unsichtbares sehen Détection de l'invisibilité Ver invisibilidad Ver o Invisível
Sense Magic Monster feat Magie spüren Détection de la magie / Perception de la magie Sentir magia Sentir Magia
Shapechanger Monster feat / Subtype Gestaltwandler Métamorphe Cambiaformas Metamorfo
Supernatural Gift Character Creation Option Übernatürliche Gabe Don surnaturel Don supernatural Dom Sobrenatural
The Third Eye Wizard (Divination) feat Das dritte Auge Troisième œil El Tercer Ojo O Terceiro Olho
Umbral Sight Ranger (Gloomstalker) feat Düstersicht Vision des ombres Visión en la umbra Visão Umbral
Witch Sight Warlock invocation Hexensicht Vision de sorcier / Vision sorcière / Vue de sorcier / Vue sorcière Visión bruja Visão da Bruxa

Note: The automation is not case-sensitive.

Note: You may use ' or for apostrophes.

Note: In French the colon (:) is preceded by a space, but it isn't required in order for the automation to detect the feat. For example, both Manifestation : Regard fantomatique and Manifestation: Regard fantomatique work.

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Foundry VTT Module: Vision/Detection Modes for D&D 5e

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