Releases: rschurade/Ingnomia
Releases · rschurade/Ingnomia
0.8.10
0.8.9
0.8.8
Fixed
- remove job when deleting farm tile
- fix deconstructing scaffold
- fix beehive job
- suspending workshops
- XpMod can be read from config file (#173)
- SeedTrader to trade potato & onion seeds.
- Addded missing material name for Panda, Spider, Woodlouse
Added
- support for sound
- add num plots to grove info,
Changed
- update Noesis to 3.0.12
- allow designating grove over existing plants
- improve auto craft behavior
- some rebalance of trade values for metal coin, bar and ores. (#171)
0.8.7
Fixed
- grape seed on start up
- game pausing when in mainmenu
- remove dead gnomes from squads
- show number of trees in grove window
- missing textures when loading the game
- floating items when mining the ramp under a working gnome
- amount buttons in trader UI
- partial write back while updating workshop settings
Added
- attack on sight combat behavior
- defend (hold position) combat behavior
Changed
- allow corpses outside stockpiles to be butchered
- can designate groves over existing trees
- allow jobs in mid-air to be selected
- reduce number of item categories
0.8.6
[0.8.6]
Fixed
- crash with missions
- remove plants on the tile above when digging stairs up
- gnomes forgetting their rooms on load
- swapped items getting stuck as constructed when looking for a tool
- seeds for leaf plants like tea, tobacco, woad and dyers weed
Added
- burn recipe for bones in the waste disposal
- stairs made from stone blocks
- fisher gui
- controls for mechanisms
- controls for automatons
- full DPI scaling support
- some statistics
Changed
- restructured the tile info window
- moved all job handling other than hauling jobs to central job manager instance
- trees can no longer overlapp with each other
- trees can no longer replace existing tiles
- onions and potatos produces seeds again and use seeds to plant
0.8.5
[0.8.5]
Fixed
- moved cursor calculation to game thread
- cursor detached from selection when using WASD
- going back to resume screen when selecting settings out of a running game
- container capacity on stockpiles after load
- crash because of incorrect data in save folders
- buildable carry containers
- crash because of incorrect bitmaps in gnome detail window
- user presets saving on embark
- translation string for willow tree
- willow trees are now plantable
- fish shouldn't drown anymore
Added
- capacity info for stockpile tiles on tile info
- watched item list
- 24 new food items with recipes and kitchen integration
- button to save user presets
- glass bottle and jar
- show version on main menu screen
Changed
- furniture can now be constructed anywhere and won't get deconstructed when a room designation underneath is removed
- redesigned inventory overview
- removed direct mapping of certain ids to database rows, that should prevent save games breaking in the future when stuff is removed or inserted at the wrong place
- grain plants produce seeds again and need seeds for planting
v0.8.4
[0.8.4]
Fixed
- large refactor of code base to fix some crashes and memory leaks
- behavior tree instantiation
Added
- Willow trees
- Info display for selected command and selection size
Changed
- Rivers now have sand floor, preventing grass and plants spawning there
- speed up light updates
- speed up animal ai for grazing
v0.8.3
v0.8.2
[0.8.2]
Fixed
- suboptimal paths due to wrong heuristic in pathfinding
- gnomes trying to work in deep water
- missing floor texture for undiscovered areas
- find new path if target has moved
- crash with selected dig stairs tool at layer 0
- build scaffolds on top of each other
- added check for corrupted config file and load standard config if needed
- deconstruct workshops sets tile flags correctly, allowing to build on that tile again
- prevent creatures from walking into deep water
- constrain camera to actual game area
- reasonable speed range for WASD
- load game screen updates without restarting now
Added
- ui elements to show state of and toggle certain render options
- toggle for job sprites
- added bugsplat crash reporting to windows builds
Changed
- improved cursor for building floor on walls
- optimized pathfinding if multiple gnomes have same goal
- reduced water pressure on the faucet
- mining job sprite, first poc for job sprites giving more visual feedback about the job
Removed
- old networking code
v0.8.1
[0.8.1]
Fixed
- message window not disappearing after clicking an answer button if game is unpaused,
game not possible to unpause now when message window is open - GUI quickly changing size and back after resizing the window
- key space for pause
- text clipping in some menu panels
- dig stairs and ramps cursor
- rotating the world keeps view on current location
- set view to correct position after load
- added bounds to world movement so it can't be moved out of view accidentally
- fix keyboard movement for fast speed
- felling trees in groves requires a felling axe
- jobs created with no required tool
- groves not keeping suspend flag
- killed animals leave corpses again
- butchering animal corpses
- explorative mining speed now the same as mining
- jobs with missing materials not returned to job queue correctly
- visual corruptions on AMD GPUs
- some alpha blending issues
- uiscale reverting to 100%
- crash when adding or deleting a custom profession
- building scaffolds
- dead gnomes give up workshop assignments
- dead creatures drop their inventory
- fix crash on startup on some systems
Added
- moved text in xamls to resource files as preparation for translations PR#90 Daynvheur
- added french translation PR#90 Daynvheur
- settings dialog
- WASD movement
- item summary
- setting for minimum ambient light level
- colors for skill buttons in population overview
- colors for population schedule buttons
- blacksmith recipe for metal needle
- honey wine
- fill hole command
Changed
- more info for jobs PR #91 by rivenwyrm
- updated to Noesis 3.0.6
- removed key triggers from xamls
- use only one save game for auto save
- improved auto craft behavior
- honey can be stored in barrels
- greatly reduced bone drops from butchering