Skip to content

Releases: ruccho/WaterRW

v1.2.3

Choose a tag to compare

@ruccho ruccho released this 22 Jun 22:32

What's Changed

  • Added normal & tangent channels to generated mesh for URP Sprite Lit shader compatibility

Full Changelog: v1.2.2...v1.2.3

v1.2.2

Choose a tag to compare

@ruccho ruccho released this 18 Jun 10:26

What's Changed

  • Support Unity 6.4+

Full Changelog: v1.2.1...v1.2.2

v1.2.1

Choose a tag to compare

@ruccho ruccho released this 25 Jan 13:51

Full Changelog: v1.2.0...v1.2.1

v1.2.0

Choose a tag to compare

@ruccho ruccho released this 02 Nov 07:37
178bc03

What's Changed

  • Ported to ShaderGraph
    • Light2D is experimentally supported by Enable Lighting materiral property.

PRs

Full Changelog: v1.0.1...v1.2.0

v1.0.1

Choose a tag to compare

@ruccho ruccho released this 03 Apr 14:03
8f81fbc

What's Changed

Full Changelog: v1.0.0...v1.0.1

v1.0.0

Choose a tag to compare

@ruccho ruccho released this 11 Mar 14:49
fe84796

What's New

  • Improved quality of wave calculation.
  • Now it is distributed via UPM. unitypackage won't be provided longer.
  • Added IWaveRWInteractionProvider, which is an interface to emit waves without rigidbodies.
  • Added Flow Velocity property to WaterRWCompute.

Breaking Changes

  • Legacy Burst-based implementation has been removed.
  • Built-in Renderer support with GrabPass is obsolete. Use URP and 2D Renderer.

PRs

Full Changelog: v0.3...v1.0.0

v0.3

Choose a tag to compare

@ruccho ruccho released this 04 Mar 12:02

Add:

  • Buffer scrolling
    • By moving the wave calculation area to match the rendering area, it is possible to calculate waves over an apparently infinite area with a finite buffer.
  • Update mode property (FixedUpdate / Update)

Change/Fix:

  • Change format of wave calculation buffer from RGBAFloat to RFloat to simplify.
  • Fix invalid data has passed to the compute shader when using multiple WaterRW instances.
  • Optimze raycast range of interaction for buffer scrolling.

v0.2.1

Choose a tag to compare

@ruccho ruccho released this 20 Nov 07:46
  • Unity version updated to 2020.3.10f1
  • New prefab Water-RW (Compute) was added
    • Legacy version of WaterRW uses C# Job System and wave calculation and mesh deformation are performed on CPU.
    • New version uses compute shader and mainly performed on GPU.

Initial release

Initial release Pre-release
Pre-release

Choose a tag to compare

@ruccho ruccho released this 06 Feb 07:52
v0.1

Add README.md