Fix BuildScriptOutput when a build script is run multiple times.#7857
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bors merged 1 commit intorust-lang:masterfrom Feb 7, 2020
Merged
Fix BuildScriptOutput when a build script is run multiple times.#7857bors merged 1 commit intorust-lang:masterfrom
bors merged 1 commit intorust-lang:masterfrom
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@bors: r+ Sorry for the delay in getting to this, but looks good to me, thanks for the fix! |
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Fix BuildScriptOutput when a build script is run multiple times. When I implemented profile build overrides, I created a scenario where a build script could run more than once for different scenarios. See the test for an example. However, the `BuildScriptOutputs` map did not take this into consideration. This caused multiple build script runs to stomp on the output of previous runs. This is further exacerbated by the new feature resolver in #7820 where build scripts can run with different features enabled. The solution is to make the map key unique for the Unit it is running for. Since this map must be updated on different threads, `Unit` cannot be used as a key, so I chose just using the metadata hash which is hopefully unique. Most of this patch is involved with the fussiness of getting the correct metadata hash (we want the RunCustomBuild unit's hash). I also added some checks to avoid collisions and assert assumptions.
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☀️ Test successful - checks-azure |
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When I implemented profile build overrides, I created a scenario where a build script could run more than once for different scenarios. See the test for an example.
However, the
BuildScriptOutputsmap did not take this into consideration. This caused multiple build script runs to stomp on the output of previous runs. This is further exacerbated by the new feature resolver in #7820 where build scripts can run with different features enabled.The solution is to make the map key unique for the Unit it is running for. Since this map must be updated on different threads,
Unitcannot be used as a key, so I chose just using the metadata hash which is hopefully unique. Most of this patch is involved with the fussiness of getting the correct metadata hash (we want the RunCustomBuild unit's hash). I also added some checks to avoid collisions and assert assumptions.