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docs/content/russian/Editor/Resource Editors/mipmap_editor.md
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title = "Texture Editor" | ||
title = "Редактор текстур" | ||
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The Texture Editor can be accesed from; Editor <strong>></strong> Window <strong>></strong> Show Resource Browser <strong>></strong> *..Search for Texture..* <strong>></strong> *..Double Click on Texture..* | ||
Доступ к редактору текстур можно получить через: Editor <strong>></strong> Window <strong>></strong> Show Resource Browser <strong>></strong> *..Search for Texture..* <strong>></strong> *..Double Click on Texture..* | ||
![](/img/mipmap_editor/tex_editor_pre_mip.PNG) | ||
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From the Texture Inspector (Right Panel), you can enable/disable MipMap blending by toggling <strong>Use Mipmap Blending</strong> checkbox. | ||
When you enable MipMap Blending, you will see all mip levels of the selected texture next to each other in Preview Window. | ||
В инспекторе текстур (правая панель) вы можете включить/выключить смешивание MipMap, установив флажок <strong>Use Mipmap Blending</strong>. | ||
Когда вы включаете MipMap Blending, вы увидите все mip уровни выбранной текстуры рядом друг с другом в окне предварительного просмотра. | ||
![](/img/mipmap_editor/tex_editor_post_mip.PNG) | ||
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Clicking on <strong>MipMap Blend Amounts</strong> will open open a new window where you can adjust blend amounts for every mip level. | ||
При нажатии на <strong>MipMap Blend Amounts</strong> откроется новое окно, в котором вы можете настроить количество смешивания для каждого уровня mip. | ||
![](/img/mipmap_editor/mipmap_blend_window.PNG) | ||
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Then you can select <strong>MipMap Blend Color (1)</strong> and click <strong>Recompile (2)</strong> button to apply blending. The result will be immediately visible in Preview Window and also in Game. | ||
Затем вы можете выбрать <strong>MipMap Blend Color (1)</strong> и нажать кнопку <strong>Recompile (2)</strong>, чтобы применить смешивание. Результат будет сразу виден в окне предварительного просмотра, а также в игре. | ||
![](/img/mipmap_editor/tex_editor_compiled.PNG) |