I'm a UX/UI designer who cares about the details people feel but rarely notice: clear hierarchy, honest spacing, and interfaces that just make sense. Most of my work happens in Figma, where I take ideas from rough flows to polished, developer-ready designs.
- UX and UI design, from early wireframes to high-fidelity screens
- Design systems with tokens, variables, components and documentation
- Interactive prototypes for usability testing and stakeholder reviews
- Developer handoff with clean specs, so what ships matches what was designed
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Project one A short line about the problem and what you designed |
Project two A design system, case study, or app redesign |
Project three A Figma Community file, plugin, or side project |
I'm building out a component library with variables and modes, and learning front-end development to work more closely with engineers.