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Releases: samme/phaser-plugin-inspector

v2.6.0

07 Feb 18:03
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Added

  • Added particle emitter ops inputs
  • Added "Enable debug" and "Remove debug" buttons in game object "Input" folders

Changed

  • Changed the pane styles

Examples


v2.5.1...v2.6.0

v2.5.1

02 Feb 19:04
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Fixed

  • Removed some CSS styles that were interfering with Phaser pointer input beneath the pane

v2.5.0...v2.5.1

v3.0.0-1 for Phaser v4.0.0 Beta 3

07 Jan 16:57
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Pre-release

Added

  • Blend filter controller
  • Mask filter controller
  • Parallel filter controller
  • Other filter controller amount
  • Game object filter inputs
  • Game object lighting input

Changed

  • Arcade Physics folders are expanded

Removed

  • The package browser field, for main instead

Examples


v3.0.0-0...v3.0.0-1

v3.0.0-0 for Phaser v4.0.0 Beta 2

24 Nov 18:13
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Pre-release

Added

  • AddFilterController()
  • AddFilterList()
  • AddFilters()
  • AddPoint()
  • AddRectangle()
  • AddRectangleLike()
  • Game loop pauseDuration monitor
  • WebGL renderer Lose context button
  • Camera filter controls
  • Game object filter controls
  • Elapse timer controls
  • Add to Display List, Remove from Display List buttons
  • Add to Update List, Remove from Update List buttons
  • Set interactive, Disable interactive buttons

Changed

  • The "system" scene folder is empty and disabled.
  • Camera folders are expanded.

Removed

  • AddFXComponent()
  • AddFXController()
  • AddPipeline()

Examples


v2.5.0...v3.0.0-0

v2.5.0

18 Nov 16:06
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New Features

  • Added tilesDrawn and tilesTotal for Tilemap Layers

Updates

  • Changed some labels

v2.4.2...v2.5.0

v2.4.2

20 Aug 18:55
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Fixed

  • Fixed an error installing on a stopped scene with Arcade or Matter Physics

v2.4.1

25 Apr 18:52
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Changed

  • In AddGameObject(), pipeline-related controls are added only if the game is running in WebGL mode.

Fixed

  • Fixed an error when AddGameObject() read getPipelineName() in Canvas mode.

v2.4.0...v2.4.1

v2.4.0

23 Apr 18:37
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Added

  • Buttons to move Game Object within Display List
  • Timer Event monitors: getOverallProgress(), getProgress(), getOverallRemaining(), getRemaining()
  • Timer Event buttons: 'Dispatch and remove', 'Reset with current config'

Changed

  • Timer Event elapsed from graph to field

Removed

  • Timer Event 'Reset' button, since it produced an invalid object

v2.3.0...v2.4.0

v2.3.0

21 Apr 18:01
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Added

  • AddChain()
  • AddTimeline()

v2.2.0...v2.3.0

v2.2.0

13 Apr 17:49
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Added

  • "Add visible controls" button in Game → Scenes folder
  • "Add visible controls" button in Scene → Display List folder
  • "Add active controls" button in Scene → Update List folder

v2.1.0...v2.2.0