Releases: samme/phaser-plugin-inspector
Releases · samme/phaser-plugin-inspector
v2.6.0
Added
- Added particle emitter ops inputs
- Added "Enable debug" and "Remove debug" buttons in game object "Input" folders
Changed
- Changed the pane styles
Examples
v2.5.1
Fixed
- Removed some CSS styles that were interfering with Phaser pointer input beneath the pane
v3.0.0-1 for Phaser v4.0.0 Beta 3
Added
- Blend filter controller
- Mask filter controller
- Parallel filter controller
- Other filter controller
amount
- Game object filter inputs
- Game object
lighting
input
Changed
- Arcade Physics folders are expanded
Removed
- The package
browser
field, formain
instead
Examples
v3.0.0-0 for Phaser v4.0.0 Beta 2
Added
AddFilterController()
AddFilterList()
AddFilters()
AddPoint()
AddRectangle()
AddRectangleLike()
- Game loop
pauseDuration
monitor - WebGL renderer Lose context button
- Camera filter controls
- Game object filter controls
- Elapse timer controls
- Add to Display List, Remove from Display List buttons
- Add to Update List, Remove from Update List buttons
- Set interactive, Disable interactive buttons
Changed
- The "system" scene folder is empty and disabled.
- Camera folders are expanded.
Removed
AddFXComponent()
AddFXController()
AddPipeline()
Examples
v2.5.0
New Features
- Added
tilesDrawn
andtilesTotal
for Tilemap Layers
Updates
- Changed some labels
v2.4.2
v2.4.1
Changed
- In
AddGameObject()
, pipeline-related controls are added only if the game is running in WebGL mode.
Fixed
- Fixed an error when
AddGameObject()
readgetPipelineName()
in Canvas mode.
v2.4.0
Added
- Buttons to move Game Object within Display List
- Timer Event monitors:
getOverallProgress()
,getProgress()
,getOverallRemaining()
,getRemaining()
- Timer Event buttons: 'Dispatch and remove', 'Reset with current config'
Changed
- Timer Event
elapsed
from graph to field
Removed
- Timer Event 'Reset' button, since it produced an invalid object
v2.3.0
v2.2.0
Added
- "Add visible controls" button in Game → Scenes folder
- "Add visible controls" button in Scene → Display List folder
- "Add active controls" button in Scene → Update List folder