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obj/ | ||
bin/ |
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CC = g++ | ||
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src_dir = src | ||
obj_dir = obj | ||
bin_dir = bin | ||
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$(bin_dir)/TermPong: directories $(obj_dir)/coordinate.o $(obj_dir)/TermPong.o | ||
$(CC) -Wall $(obj_dir)/coordinate.o $(obj_dir)/TermPong.o -o $(bin_dir)/TermPong -lncurses | ||
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directories: | ||
mkdir obj | ||
mkdir bin | ||
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$(obj_dir)/coordinate.o : $(src_dir)/coordinate.cpp $(src_dir)/coordinate.h | ||
$(CC) -Wall -c $(src_dir)/coordinate.cpp -o $(obj_dir)/coordinate.o | ||
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$(obj_dir)/TermPong.o : $(src_dir)/TermPong.cpp | ||
$(CC) -Wall -c $(src_dir)/TermPong.cpp -o $(obj_dir)/TermPong.o | ||
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.PHONY: clean | ||
clean: | ||
rm -rf $(bin_dir)/* | ||
rm -rf $(obj_dir)/* |
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# TermPong | ||
Pong game on terminal! | ||
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![TermPong](termpong.png) | ||
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## Instuctions | ||
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- use `a`, `d` keys to move bat left and right respectively. | ||
- use `p` key to pause the game. | ||
- use `q` or `ctrl+c` to exit the game. | ||
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## Getting Started | ||
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**Install the prerequisites** | ||
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```bash | ||
$ sudo apt install libncurses5-dev libncusesw5-dev build-essential | ||
``` | ||
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**Clone the repo** | ||
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```bash | ||
$ git clone https://github.com/saurabhsingh99100/TermPong.git | ||
``` | ||
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**Run make** | ||
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```bash | ||
$ cd TermPong && make | ||
``` | ||
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**Run the executable** | ||
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```bash | ||
$ ./bin/TermPong | ||
``` | ||
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***That' s it, Have fun!*** | ||
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/** | ||
* TermPong v1 | ||
* | ||
* File: coordinate.cpp | ||
* | ||
* Description: | ||
* A clone of the pong game using ncuses libay in C++ | ||
* | ||
* Author: | ||
* Saurabh Singh ([email protected]) | ||
* | ||
* MIT License | ||
* | ||
* Copyright (c) 2021 Saurabh Singh | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
* | ||
*/ | ||
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#include <iostream> | ||
#include <cmath> | ||
#include <stdlib.h> | ||
#include <unistd.h> | ||
#include <ncurses.h> | ||
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#include "coordinate.h" | ||
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// Constant definitions | ||
const unsigned int mSec = 1000; // 1 msec = 1000us | ||
const unsigned int Sec = 1000000; // 1 sec = 1000000us | ||
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const char ballChar = '@'; // character used for displaying ball | ||
const char batChar = '='; // character used for displaying bat | ||
const int batLen = 8; // length of bat (ensure even number) | ||
const int scoreIncrementAmount = 5; // value to increment score with | ||
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int main() | ||
{ | ||
coordinate winLim(80, 26); | ||
coordinate scoreLoc(30, 0); | ||
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const int frameLim = 10; // move ball after every "frameLim" frames | ||
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// Runtime variables | ||
unsigned int score = 0; | ||
int xVelocity = 1; | ||
int yVelocity = 1; | ||
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int frameCount = 0; | ||
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bool gameOver = false; | ||
bool paused = false; | ||
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coordinate ballLoc(winLim.getX()/2, winLim.getY()/2); | ||
int batLoc = winLim.getX()/2; | ||
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// Game Setup | ||
initscr(); // initialize ncurses mode | ||
cbreak(); // disable getch() buffering | ||
noecho(); // disable getch() echo | ||
nodelay(stdscr, TRUE); // disable getch() waiting for keypress | ||
curs_set(0); // Hide cursor | ||
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// Print splashSceen | ||
wmove(stdscr, 10-2, 37-36); wprintw(stdscr, " ////// ////// ////// // // ///// /// // // ///// "); | ||
wmove(stdscr, 10-1, 37-36); wprintw(stdscr, " // // // // /// /// // // // // /// // // "); | ||
wmove(stdscr, 10+0, 37-36); wprintw(stdscr, " // //// ///// // // // ///// // // // // // // //// "); | ||
wmove(stdscr, 10+1, 37-36); wprintw(stdscr, " // // // // // // // // // // /// // // "); | ||
wmove(stdscr, 10+2, 37-36); wprintw(stdscr, " // ////// // // // // // /// // // ///// "); | ||
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wmove(stdscr, 10+5, 37-36); wprintw(stdscr, " By : Saurabh Singh ([email protected]) "); | ||
wmove(stdscr, 10+6, 37-36); wprintw(stdscr, " Instructions: Move the bat left and right with keys 'a' and 'd'"); | ||
wmove(stdscr, 10+7, 37-36); wprintw(stdscr, " Press 'p' to pause & 'q' to quit"); | ||
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wrefresh(stdscr); | ||
usleep(1 * Sec); | ||
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wmove(stdscr, 10+9, 37-36); wprintw(stdscr, " === READY ==="); | ||
wrefresh(stdscr); | ||
usleep(1 * Sec); | ||
wmove(stdscr, 10+9, 37-36); wprintw(stdscr, " === SET ==="); | ||
wrefresh(stdscr); | ||
usleep(1 * Sec); | ||
wmove(stdscr, 10+9, 37-36); wprintw(stdscr, " === GO! ==="); | ||
wrefresh(stdscr); | ||
usleep(1 * Sec); | ||
wclear(stdscr); | ||
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// Print header | ||
wmove(stdscr, 0, 1); wprintw(stdscr, "TermPong v1"); | ||
wmove(stdscr, 0, 22); wprintw(stdscr, "Score : "); | ||
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WINDOW * gameWin = newwin(winLim.getY(), winLim.getX(), 1, 1); | ||
wrefresh(stdscr); | ||
wrefresh(gameWin); | ||
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while(!gameOver) | ||
{ | ||
// read input | ||
char inchar = getch(); | ||
if(inchar == 'q') | ||
break; | ||
if(inchar == 'p') | ||
paused = !paused; | ||
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if(!paused) | ||
{ | ||
if(frameCount == frameLim) | ||
{ | ||
// calculate new ball location | ||
ballLoc.setX(ballLoc.getX()+xVelocity); | ||
ballLoc.setY(ballLoc.getY()+yVelocity); | ||
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// Bounce ball | ||
if(ballLoc.getX() == 1) // left boundry | ||
{ | ||
xVelocity = -xVelocity; | ||
} | ||
else if(ballLoc.getX() == winLim.getX()-2) // right boundry | ||
{ | ||
xVelocity = -xVelocity; | ||
} | ||
else if(ballLoc.getY() == 1) // top boundry | ||
{ | ||
yVelocity = -yVelocity; | ||
} | ||
else if(ballLoc.getY() == winLim.getY()-3) | ||
{ | ||
if(ballLoc.getX() >= batLoc && ballLoc.getX() <= batLoc + batLen) | ||
{ | ||
yVelocity = -yVelocity; // Bounce | ||
score += scoreIncrementAmount; | ||
} | ||
} | ||
else if(ballLoc.getY() == winLim.getY()-2) // bottom boundry | ||
{ | ||
gameOver = true; | ||
} | ||
frameCount = 0; | ||
} | ||
else | ||
{ | ||
frameCount++; | ||
} | ||
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// calculate new bat location | ||
if(inchar == 'a') | ||
{ | ||
if(batLoc != 1) | ||
batLoc--; | ||
} | ||
else if(inchar == 'd') | ||
{ | ||
if(batLoc + batLen - 1 != winLim.getX()-2) | ||
batLoc++; | ||
} | ||
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// clear gameWin | ||
wclear(gameWin); | ||
box(gameWin, 0, 0); | ||
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// print ball | ||
wmove(gameWin, ballLoc.getY(), ballLoc.getX()); | ||
wprintw(gameWin, "%c", ballChar); | ||
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wmove(gameWin, winLim.getY()-2, batLoc); | ||
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// print Bat | ||
for(int i = 0; i < batLen; i++) | ||
{ | ||
wprintw(gameWin, "%c", batChar); | ||
} | ||
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// print score | ||
wmove(stdscr, scoreLoc.getY(), scoreLoc.getX()); wprintw(stdscr, "%d", score); | ||
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// refresh screen | ||
wrefresh(stdscr); | ||
wrefresh(gameWin); | ||
} | ||
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if(paused) | ||
{ | ||
wmove(stdscr, scoreLoc.getY(), scoreLoc.getX()+10); wprintw(stdscr, "PAUSED"); | ||
} | ||
else | ||
{ | ||
wmove(stdscr, scoreLoc.getY(), scoreLoc.getX()+10); wprintw(stdscr, " "); | ||
} | ||
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// loop delay | ||
//usleep(400 * mSec); | ||
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usleep(10 * mSec); | ||
} | ||
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if(gameOver) | ||
{ | ||
WINDOW * gameOverScreen = newwin(4, 30, winLim.getY()/2 - 2, winLim.getX()/2 - 15); | ||
box(gameOverScreen, 0, 0); | ||
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wmove(gameOverScreen, 1, 10); wprintw(gameOverScreen, "GAME OVER"); | ||
wmove(gameOverScreen, 2, 10); wprintw(gameOverScreen, "Score: "); | ||
wmove(gameOverScreen, 2, 17); wprintw(gameOverScreen, "%d", score); | ||
wrefresh(gameOverScreen); | ||
usleep(3*Sec); | ||
} | ||
endwin(); | ||
} |
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