Ensure that Ext Game Popup sends Affirmative and Negative Flags #6538
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On Dialog Start
(used in SCPUI and withinpopup_init
) reads popup options by affirmative or negative flags, and the popup for exiting the Mainhall did not set these flags. Notably, most popups that usePOPUP_NO
orPOPUP_YES
already, so this PR sets those flags for this popup. NowOn Dialog Start
withinpopup_init
has access to the correct flags.PR tested and works as expected, both in retail UI and SCPUI