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2 changes: 1 addition & 1 deletion source/simultaneous-actions.md
Original file line number Diff line number Diff line change
Expand Up @@ -44,5 +44,5 @@ The creep will move to the left in this tick.
## Additionally

1. Though healing healthy creeps and repairing undamaged building may be senseless, it returns `OK` and blocks more left methods in its pipeline.
2. While `transfer` may work along with `drop`, you cannot execute `transfer` two and more times per tick (to transfer energy to multiple objects). The same is true for all similar methods.
2. While `transfer` may work along with `drop`, you cannot execute `transfer` more than once per tick (to transfer energy to multiple objects). The same is true for all similar methods.
3. Simultaneously executed methods using `CARRY` body part don't affect each other. Each of them has the amount of energy available in the beginning of the tick. See more about this in [Understanding game loop, time and ticks](/game-loop.html).