##Getting Started
###Setup
# run setup script
./setup
After setup your directory will looks like this
+-- sdkbox-cocos2d-x-binary
+-- sdkbox-sample-googlplay
| +-- cpp
| +-- lua
| \-- js
- cpp: contains cocos2d-x c++ project sample
- js: contains cocos2d-x js project sample
- lua: contains cocos2d-x lua project sample
###Run
Under each sample project there are project files for different platform
- proj.ios_mac: project file for ios/mac platform
- proj.android: project file to android platform
Compile with Cocos command line tool:
- cocos compile -p android
- cocos compile -p ios
You can also run the sample with commandline
# run sample with specified language and platform
# eg: cpp and ios
../sdkbox-cocos2d-x-binary/run_sample.sh googleplay cpp ios
## or
cd cpp && cocos run -p ios
# javascript and android
../sdkbox-cocos2d-x-binary/run_sample.sh googleplay js android
## or
cd js && cocos run -p android
-
Get the
GPG
libs by:sdkbox update
-
You MUST test app with release mode:
cocos run -p android -m release