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Add support for local development with an emulator
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stevesoltys committed Sep 10, 2023
1 parent 592bd06 commit 6f26d3d
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68 changes: 68 additions & 0 deletions .idea/runConfigurations/app_emulator.xml

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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -58,6 +58,8 @@ It uses the same internal APIs as `adb backup` which is deprecated and thus need
## Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/seedvault-app/seedvault.

See [DEVELOPMENT.md](app/development/DEVELOPMENT.md) for information on developing Seedvault locally.

This project aims to adhere to the [official Kotlin coding style](https://developer.android.com/kotlin/style-guide).

## Third-party tools
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41 changes: 40 additions & 1 deletion app/build.gradle
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Expand Up @@ -72,7 +72,7 @@ android {
// https://android.googlesource.com/platform/build/+/refs/tags/android-11.0.0_r29/target/product/security/platform.pk8
keyAlias "platform"
keyPassword "platform"
storeFile file("platform.jks")
storeFile file("development/platform.jks")
storePassword "platform"
}
}
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}
}
}

tasks.register('provisionEmulator', Exec) {
group("emulator")

dependsOn(tasks.assembleRelease)

doFirst {
commandLine "${project.projectDir}/development/scripts/provision_emulator.sh",
"seedvault",
"system-images;android-33;google_apis;x86_64"

environment "ANDROID_SDK_HOME", android.sdkDirectory.absolutePath
environment "JAVA_HOME", System.properties['java.home']
}
}

tasks.register('startEmulator', Exec) {
group("emulator")

doFirst {
commandLine "${project.projectDir}/development/scripts/start_emulator.sh", "seedvault"

environment "ANDROID_SDK_HOME", android.sdkDirectory.absolutePath
environment "JAVA_HOME", System.properties['java.home']
}
}

tasks.register('installEmulatorRelease', Exec) {
group("emulator")

dependsOn(tasks.assembleRelease)

doFirst {
commandLine "${project.projectDir}/development/scripts/install_app.sh"

environment "ANDROID_SDK_HOME", android.sdkDirectory.absolutePath
environment "JAVA_HOME", System.properties['java.home']
}
}
50 changes: 50 additions & 0 deletions app/development/DEVELOPMENT.md
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# Development

## Using an emulator

It is possible to install and run Seedvault in an emulator. This is likely the path of least resistance, since you don't need to build AOSP from source to make and test code changes.

It's also helpful for quickly testing Seedvault on newer versions of Android.
Please note that this process has only been tested on Linux.

### Setup

After opening the project in Android Studio, try running the `app:provisionEmulator` Gradle task.

This task runs the script in `scripts/provision-emulator.sh`:

```bash
./app/development/scripts/provision-emulator.sh "seedvault" "system-images;android-33;google_apis;x86_64"
```

### Starting the emulator

You should use the Gradle task `app:startEmulator` to develop with the emulator. This is to ensure
the `-writable-system` flag is set when the emulator starts (required to install Seedvault).

This task runs the script in `scripts/start-emulator.sh`:

```bash
./app/development/scripts/start-emulator.sh "seedvault"
```

### Testing changes

Once the emulator is provisioned and running, you should be able to use the `app:installEmulatorRelease`
Gradle task to install updates.

This task depends on `app:assembleRelease` and runs the script in `scripts/install_app.sh`:

```bash
./app/development/scripts/install_app.sh
```

There's also an Andriod Studio [runtime configuration](https://developer.android.com/studio/run/rundebugconfig) `app-emulator` which will build, install, and automatically launch the `com.stevesoltys.seedvault.settings.SettingsActivity` as if you clicked `Backup` in settings.

### Notes

The `MANAGE_DOCUMENTS` permission will not be granted unless you are using a base AOSP
image. Currently by default we are using the `google-apis` version of the image, which does not provide the
permission because it is not signed with the test platform key.

The [generic AOSP images](https://developer.android.com/topic/generic-system-image/releases) are signed with the test platform key, but at the time of writing there is no AOSP emulator image for Android 13 in the default SDK manager repositories.
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32 changes: 32 additions & 0 deletions app/development/scripts/install_app.sh
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#!/usr/bin/env bash

# assert ANDROID_HOME is set
if [ -z "$ANDROID_SDK_HOME" ]; then
echo "ANDROID_SDK_HOME is not set"
exit 1
fi

SCRIPT_DIR=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" &>/dev/null && pwd)
DEVELOPMENT_DIR=$SCRIPT_DIR/..
ROOT_PROJECT_DIR=$SCRIPT_DIR/../../..

EMULATOR_DEVICE_NAME=$($ANDROID_SDK_HOME/platform-tools/adb devices | grep emulator | cut -f1)

if [ -z "$EMULATOR_DEVICE_NAME" ]; then
echo "Emulator device name not found"
exit 1
fi

ADB="$ANDROID_SDK_HOME/platform-tools/adb -s $EMULATOR_DEVICE_NAME"

$ADB root
sleep 3 # wait for adb to restart
$ADB remount # remount /system as writable

echo "Installing Seedvault app..."
$ADB shell mkdir -p /system/priv-app/Seedvault
$ADB push $ROOT_PROJECT_DIR/app/build/outputs/apk/release/app-release.apk /system/priv-app/Seedvault/Seedvault.apk

echo "Installing Seedvault permissions..."
$ADB push $ROOT_PROJECT_DIR/permissions_com.stevesoltys.seedvault.xml /system/etc/permissions/privapp-permissions-seedvault.xml
$ADB push $ROOT_PROJECT_DIR/allowlist_com.stevesoltys.seedvault.xml /system/etc/sysconfig/allowlist-seedvault.xml
71 changes: 71 additions & 0 deletions app/development/scripts/provision_emulator.sh
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#!/usr/bin/env bash

# assert ANDROID_HOME is set
if [ -z "$ANDROID_SDK_HOME" ]; then
echo "ANDROID_SDK_HOME is not set"
exit 1
fi

# assert 2 parameters are provided
if [ $# -ne 2 ]; then
echo "Usage: $0 <emulator_name> <system_image>"
exit 1
fi

EMULATOR_NAME=$1
SYSTEM_IMAGE=$2

SCRIPT_DIR=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" &>/dev/null && pwd)
DEVELOPMENT_DIR=$SCRIPT_DIR/..
ROOT_PROJECT_DIR=$SCRIPT_DIR/../../..

echo "Downloading system image..."
$ANDROID_SDK_HOME/cmdline-tools/latest/bin/sdkmanager --install "$SYSTEM_IMAGE"

# create AVD if it doesn't exist
if $ANDROID_SDK_HOME/cmdline-tools/latest/bin/avdmanager list avd | grep -q "$EMULATOR_NAME"; then
echo "AVD already exists. Skipping creation."
else
echo "Creating AVD..."
echo 'no' | $ANDROID_SDK_HOME/cmdline-tools/latest/bin/avdmanager create avd -n "$EMULATOR_NAME" -k "$SYSTEM_IMAGE"
sleep 1
fi

echo "Starting emulator..."
$SCRIPT_DIR/start_emulator.sh "$EMULATOR_NAME"
sleep 3

# get emulator device name from ADB
EMULATOR_DEVICE_NAME=$($ANDROID_SDK_HOME/platform-tools/adb devices | grep emulator | cut -f1)

if [ -z "$EMULATOR_DEVICE_NAME" ]; then
echo "Emulator device name not found"
exit 1
fi

ADB="$ANDROID_SDK_HOME/platform-tools/adb -s $EMULATOR_DEVICE_NAME"

echo "Waiting for emulator to boot..."
$ADB wait-for-device shell 'while [[ -z $(getprop sys.boot_completed) ]]; do sleep 1; done;'

echo "Provisioning emulator for write access to '/system'..."
$ADB root
sleep 3 # wait for adb to restart
$ADB remount # remount /system as writable

echo "Rebooting emulator..."
$ADB reboot # need to reboot first time we remount
$ADB wait-for-device shell 'while [[ -z $(getprop sys.boot_completed) ]]; do sleep 1; done;'

echo "Provisioning emulator for Seedvault..."
$SCRIPT_DIR/install_app.sh

echo "Setting backup transport to Seedvault..."
$ADB shell bmgr enable true
$ADB shell bmgr transport com.stevesoltys.seedvault.transport.ConfigurableBackupTransport

echo "Rebooting emulator..."
$ADB reboot
$ADB wait-for-device shell 'while [[ -z $(getprop sys.boot_completed) ]]; do sleep 1; done;'

echo "Emulator '$EMULATOR_NAME' has been provisioned with Seedvault!"
22 changes: 22 additions & 0 deletions app/development/scripts/start_emulator.sh
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#!/usr/bin/env bash

# assert ANDROID_HOME is set
if [ -z "$ANDROID_SDK_HOME" ]; then
echo "ANDROID_SDK_HOME is not set"
exit 1
fi

# assert 1 parameter is provided
if [ $# -ne 1 ]; then
echo "Usage: $0 <emulator_name>"
exit 1
fi

EMULATOR_NAME=$1

SCRIPT_DIR=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" &>/dev/null && pwd)
DEVELOPMENT_DIR=$SCRIPT_DIR/..
ROOT_PROJECT_DIR=$SCRIPT_DIR/../../..

echo "Starting emulator..."
nohup $ANDROID_SDK_HOME/emulator/emulator -avd "$EMULATOR_NAME" -gpu swiftshader_indirect -writable-system -no-snapshot-load >/dev/null 2>&1 &

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