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Fix the return of odd-numbered pixels for the x264 encoder (#132)
* Fix the return of odd-numbered pixels for the x264 encoder The point of subtracting a dimension%2 from its actual dimension is to avoid odd-numbered pixels, so due to variation of DPR from device to device the subtraction should be done at the end of the pixel calculation. * Make the variables slightly less universal --------- Co-authored-by: Seungmin Kim <[email protected]>
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