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generate new music using machine learning
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# coding: utf-8 | ||
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# In[4]: | ||
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import pygame | ||
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def play_music(music_file): | ||
""" | ||
stream music with mixer.music module in blocking manner | ||
this will stream the sound from disk while playing | ||
""" | ||
clock = pygame.time.Clock() | ||
try: | ||
pygame.mixer.music.load(music_file) | ||
print ("Music file %s loaded!" % music_file) | ||
except pygame.error: | ||
print ("File %s not found! (%s)" % (music_file, pygame.get_error())) | ||
return | ||
pygame.mixer.music.play() | ||
while pygame.mixer.music.get_busy(): | ||
# check if playback has finished | ||
clock.tick(30) | ||
# pick a midi music file you have ... | ||
# (if not in working folder use full path) | ||
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def play_midi(midi_file): | ||
freq = 44100 # audio CD quality | ||
bitsize = -16 # unsigned 16 bit | ||
channels = 2 # 1 is mono, 2 is stereo | ||
buffer = 1024 # number of samples | ||
pygame.mixer.init(freq, bitsize, channels, buffer) | ||
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# optional volume 0 to 1.0 | ||
pygame.mixer.music.set_volume(0.8) | ||
try: | ||
play_music(midi_file) | ||
except KeyboardInterrupt: | ||
# if user hits Ctrl/C then exit | ||
# (works only in console mode) | ||
pygame.mixer.music.fadeout(1000) | ||
pygame.mixer.music.stop() | ||
raise SystemExit | ||
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