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Matcap shader does not work with HQ lighting mode. #162

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mifth opened this issue Sep 15, 2019 · 2 comments
Open

Matcap shader does not work with HQ lighting mode. #162

mifth opened this issue Sep 15, 2019 · 2 comments

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@mifth
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mifth commented Sep 15, 2019

Hello,

Is it possible to add HQ lighting mode for the Matcap shader? Sometimes I switch SSAO(ambient occlusion) when I use High Quality lighting mode.

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@mifth
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mifth commented Sep 15, 2019

Here is an example why we need HQLighting mode for Matcaps to use SSAO. Especially, for architecture and flat models.

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@mifth mifth changed the title Matcap shader does not work with lighting mode. Matcap shader does not work with HQ lighting mode. Sep 15, 2019
@mifth
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mifth commented Mar 22, 2020

After small investigation I have found that it's possible to fix it. Just change 2 Values as on my screenshot below. PointColor=1 and Normals=nN. Normals are needed for Viewport's AO.
Could you please fix it in the repository?

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mifth added a commit to mifth/SideFXLabs that referenced this issue Apr 17, 2020
I did a small fix for High Quality Lighting. Now it will be possible to use Viewport's Ambient Occlusion with Matcaps.
Here is my previous report:
sideeffects/GameDevelopmentToolset#162
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