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Small fix for High Quality Lighting #6

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mifth
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@mifth mifth commented Apr 17, 2020

I did a small fix for High Quality Lighting. Now it will be possible to use Viewport's Ambient Occlusion with Matcaps.
Here is my previous report:
sideeffects/GameDevelopmentToolset#162

I did a small fix for High Quality Lighting. Now it will be possible to use Viewport's Ambient Occlusion with Matcaps.
Here is my previous report:
sideeffects/GameDevelopmentToolset#162
@Ambrosiussen
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This doesn't fix the issue, checked when this was requested but forgot to close the request. It makes the geometry appear very bright.

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