Version 2.2.5 - Houdini 20.5.487
·
17 commits
to Houdini20.5-Unreal5.00
since this release
The plugin is now linked to Houdini 20.5.487 / HAPI 7.0.9
Source code and binaries are included for:
UE5.5, UE5.4 on Windows and Mac OS (Apple silicon / x86).
Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.5.
Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.
CHANGES:
- Convert raw pointers used as members in the plugin classes to TObjectPtr<>.
This change should allow the usage of incremental garbage collection / incremental reachability analysis on your projects. - Only use one session when using Shared Memory, since Shared Memory is only allocated once per process.
- Fixed an issue where errors may occur when sending animations to Houdini.
- Fixed issues with motion clips being exported and imported incorrectly.
- Animation nodes are no longer cooked when created by the plugin.
- Enforce skeleton bone order required by Unreal when importing from Houdini.
Updated KineFXToUnreal HDA. - Fixed an issue where skeletal meshes may use incorrect bones when using an existing Unreal skeleton.
- Fix for components not registering owned objects.
- Added the Houdini.DumpNode console command to print details of a Houdini Node, as seen by Houdini Engine.
This is mostly useful for debugging or for developers customizing the plugin. - Internal fixes for unit tests on Unreal 5.5