Skip to content

Version 2.2.5 - Houdini 20.5.487

Compare
Choose a tag to compare
@dpernuit dpernuit released this 24 Jan 17:14
· 17 commits to Houdini20.5-Unreal5.00 since this release

The plugin is now linked to Houdini 20.5.487 / HAPI 7.0.9

Source code and binaries are included for:
UE5.5, UE5.4 on Windows and Mac OS (Apple silicon / x86).

Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.5.

Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.

CHANGES:

  • Convert raw pointers used as members in the plugin classes to TObjectPtr<>.
    This change should allow the usage of incremental garbage collection / incremental reachability analysis on your projects.
  • Only use one session when using Shared Memory, since Shared Memory is only allocated once per process.
  • Fixed an issue where errors may occur when sending animations to Houdini.
  • Fixed issues with motion clips being exported and imported incorrectly.
  • Animation nodes are no longer cooked when created by the plugin.
  • Enforce skeleton bone order required by Unreal when importing from Houdini.
    Updated KineFXToUnreal HDA.
  • Fixed an issue where skeletal meshes may use incorrect bones when using an existing Unreal skeleton.
  • Fix for components not registering owned objects.
  • Added the Houdini.DumpNode console command to print details of a Houdini Node, as seen by Houdini Engine.
    This is mostly useful for debugging or for developers customizing the plugin.
  • Internal fixes for unit tests on Unreal 5.5