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chessAI

This is my attempt in writing a chess engine in c++.

I follow the ideas, strategies, and tecniques present in the wiki https://chessprogramming.org/

Firstly I will implement the classic negamax alpha-beta algorithm with the efficiency improved by PV_tables and Zobrist Hashing.

Then I will try to create an AI algorithm using the same engine and I will compare the results of the two approaches

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