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[Warlock] Update some hardcoded RNG values (#9059)
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Azevara authored Jul 21, 2024
1 parent 7f80512 commit a47393e
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion engine/class_modules/warlock/sc_warlock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ warlock_td_t::warlock_td_t( player_t* target, warlock_t& p )
{
p.proc_actions.doom_proc->execute_on_target( b->player );

if ( p.talents.pact_of_the_eredruin.ok() && p.rng().roll( 0.3 ) )
if ( p.talents.pact_of_the_eredruin.ok() && p.rng().roll( 0.4 ) )
{
p.warlock_pet_list.doomguards.spawn( 1u );
p.procs.pact_of_the_eredruin->occur();
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2 changes: 1 addition & 1 deletion engine/class_modules/warlock/sc_warlock_actions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1537,7 +1537,7 @@ using namespace helpers;
}
}

if ( p()->talents.cunning_cruelty.ok() && rng().roll( 0.5 ) )
if ( p()->talents.cunning_cruelty.ok() && rng().roll( 0.25 ) )
{
p()->procs.shadow_bolt_volley->occur();
volley->execute_on_target( d->target );
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