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How To Play
Any game can be paused with the START button. Pressing START while paused will resume the game.
Pressing SELECT+START while paused will quit the game and return to the game select screen.
Show off gnarly skateboard tricks on the road by jumping in time.
- A — Jump
Obstacles roll down the road following 2 beeps and flashes of a warning sign. Jump following the warning cue, such that the jump lands right on the beat:
beep beep JUMP
Flip pancakes when they're just right. Watch out: the small ones cook fast!
- A — Flip pancake
There are clicking sounds in the theme after a pancake lands on the pan. The louder clicks are when the pancake should be flipped.
For large pancakes such as the very first one, there are 4 clicks between flips:
click click click click CLICK click click click CLICK
For small pancakes, there are just 2:
click click CLICK click CLICK
Dev's note: There should really be a visual cue!
Fire away at incoming enemy speedboats! Don't let them get away!
- D-Pad — Fire left
- A — Fire right
Blast a speedboat after it appears on the screen, blasting right on the beat.
Dev's note: There needs to be a cue! This game also triggers 8-bit overflow when scoring…
Squawk to the music while staying in tune with your seagull trio!
- Down — Low squawk
- Left/Right — Mid squawk
- Up — High squawk
Complete a triad or continue repeating a repeated note. The first and second seagulls will sing either ascending or descending notes or the same note. If they begin an ascending line, i.e., Low then Mid, finish it with a High squawk. If they begin a descending line, i.e., High then Mid, finish it with a Low squawk. If they sing the same note, sing the same note too; for example, if they sing Mid then Mid, also sing Mid.