Fix issues with scaling when mapScale != guiScale. #273
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There were a few places in the code where the ratio
guiScale/mapScale
was used whenmapScale/guiScale
was the correct value. This caused a lot of weird scaling/offset issues if the mapScale configuration value was other than 0 (match guiScale) or manually set to the value of guiScale. This moves that calculation to one place and ensures that the correct ratio is used everywhere.I think this is doing the right thing to the values shown in the scale ruler but I would appreciate a second look.