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slambo311 authored Sep 14, 2023
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</nav>
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<div class="window no-resize" name="Hammer World Editor">
<p>Use nodraw before hollowing out the starting cube, THEN change the interior textures. This will significantly speed up the map-making process, as you don't need to change every single non-visible face just because you hollowed it out first.</p>
<p>Making Portal tests in hammer is a pain, you have to use a bunch of crappy prefabs, and have the room be JUST the right size, and the textures have to be JUST right, or it'll look terrible. Just use BEE2 (maybe even edit BEE2 levels). However, once Portal 2 Community Edition comes out, go ahead.</p>
<p>Use nodraw before hollowing out the starting cube, then change the interior textures. This will significantly speed up the map-making process, as you don't need to change every single non-visible face just because you hollowed it out first.</p>
<p>Making Portal tests in Hammer is a pain, you have to use a bunch of crappy prefabs, and have the room be JUST the right size, and the textures have to be JUST right, or it'll look terrible. Just use BEE2 (maybe even edit BEE2 levels). However, once Portal 2 Community Edition comes out, go ahead.</p>
<p>Remember, displacements exist. Use them.</p>
<p>Goldsrc maps may be easier than Source maps.</p>
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<p>When recording, make sure that you only record what is needed.</p>
<p>Maps without lighting are useful for if you want to use JUST your own lighting.</p>
<p>Remember to visualize in your head what you want to make before making it.</p>
<p>Medic and Sniper's models have similar structure, and bonemerging them will rarely cause any problems.</p>
<p>Medic and Sniper's models have similar structures, and bonemerging them will rarely cause any problems.</p>
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<div class="window no-resize" name="Team Fortress 2"
<p>Stay away from 2fort. I know it's great, but staying on 2fort can prevent you from getting better at TF2. Break away from the endless cycle of 2fort, and try Dustbowl or Doublecross.</p>
<p>Make sure to set sv_allow_point_servercommand to always, so maps like tr_walkway will actually work.</p>
<p>Also, know your limits. There's no cowardice in running from a clearly superior enemy. If you see almost the entire enemy team, run for your life.</p>
<p>Remember, if you rage when getting killed, you're not a friendly.</p>
<p>Remember, if you rage when getting killed, you're not friendly.</p>
<h1>My opinion on TF2 and it's community for some reason:</h1>
<p>TF2's community shaped the game into what it is today, and without all of its content, who knows what would become of TF2. A fan-made "Team Fortress 3" animation shows that TF2 is more than just a game. It has references from almost every era of TF2's memes, jokes, fads, and more. Hell, after years of no major TF2 updates, the community revived TF2 from the dead, bringing us some of the best updates, both for people making custom content for TF2, and regular players. One of the more recent updates gave us vscripts, a tool for mappers that simplifies many tedious and complicated things in Hammer.</p>
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Expand Down Expand Up @@ -81,6 +81,14 @@ <h1>Interesting Portal entities:</h1>
<li>The phone will likely have a few games, possibly with a cartridge system for even more games. Thanks to the fact that Microsoft owns Nokia, there's a wide variety of games that could be added, especially since Microsoft has worked with many other companies to make games and whatnot. The games may include classics such as Snake, Pong, Pac-Man, and more. Doom might also be available, and considering the fact that Doom has been run on everything from scientific calculators to McDonald's Kiosks, that's not much of a stretch.</li>
<li>I'm not sure if it should have a camera, microphone, an actual touchscreen, access to the internet, or Bluetooth, as I'm no engineer or technician, but they would be nice. Cameras and microphones would probably not be included, as you can just go buy a separate camera, even with some kind of protection on it, that camera would likely be the Achilles heel of the phone.</li>
</ul>
<p>Ideas for changes to TF2</p>
<ul>
<li>Taunts attached to weapons can now be collected and equipped separately and can be used for weapons you typically wouldn't be able to, like, for example, Heavy can use his finger guns with the pan, or Medic can taunt-kill with the Vaccinator. The taunts that include a weapon in them can be customized to include any weapon in your inventory, so that you can have Demo's sword, but use one of Demo's bottles in his drinking taunt. These weapon taunts also can be unusualified, of course. Obviously, taunts such as Soldier's backpacks or Heavy's sandviches are purely cosmetic. Duplicate taunts such as the taunt used for 90% of Pyro's flamethrowers are not considered separate taunts, obviously. The phlog is no different, and of course, also does not uber or kritz you or any of that crap.</li>
<li>Taunts that play randomly instead of normal weapon taunts can also now be collected and equipped separately, now automatically being collected in whatever event causes the random taunts. There is also now a "random taunt" slot, which, as the name suggests, makes the taunt randomly play instead of weapon taunts, but other taunts can be put in the slot as well.</li>
<li>The taunt kill for the caber now actually works, and there is now a taunt kill for the sniper's melee, inspired by Meet The Sniper.</li>
<li>New game mode: Meet The Team or Cinematic Mode. This game mode, as the name suggests, is made to be similar to that of the official TF2 Cinematics, such as Meet The Team. Weapons are restricted to the ones used in the videos, which, in this game mode, are modified to be more accurate to the videos. Stock Sniper Rifle is now just a Machina reskin, Demo's sticky bomb launcher is now a "scottish resistance" reskin, Scout has a bat taunt kill from Meet the Heavy, Soldier's rocket launcher has a secondary fire with homing missiles with a damage penalty, etc. This would work better in TF2C than normal TF2, now that I think about it. This is essentially an add-on to game modes, similar to Medieval Mode, where, in the case of cp_degrootkeep, is added onto Control Point.</li>
<li>New game mode: Hooligans. Unlike Cinematic Mode, this is more of its own thing, although it could be a game-mode addon, all you have to do is remove the objective. As the name suggests, the whole thing is just to mess around. No respawn time, just a time limit to mess around, which can be extended through votes. There is kind of a way to win, though. Whoever's team gets more kills wins.</li>
</ul>
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