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Releases: slicedlime/MobDash

Mob Dash! 0.8

17 Mar 22:51
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Mob Dash! 0.8 Pre-release
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Version 0.8:

  • Update to Minecraft 1.19.4
  • Add Axolotls and Glow Squids to tier 2
  • Proper readme

Beta 0.7

16 Apr 16:42
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Beta 0.7 Pre-release
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This beta version fixes a bug where the game entities would sometimes duplicate, so you would have several entities for each team and mob callouts would be repeated.

Enjoy!

Beta 0.6

10 Mar 20:17
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Beta 0.6 Pre-release
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This beta version upgrades the pack to Minecraft 1.18.2. The target entry for llamas has been removed, instead you can now get goats as a target.

Enjoy!

Beta 0.5

23 May 21:03
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Beta 0.5 Pre-release
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This beta version adds a new op-only mode that the map can be but into, where only ops are allowed to control the settings. This mode also lets ops pre-assign teams for things like online events where team setups are known beforehand.

Activate or authenticate as an op by doing /trigger OpControl

Also adds sounds when a mob is killed, with different sounds depending on if your team or another team god the kill.

Beta 0.4

22 May 15:12
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Beta 0.4 Pre-release
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  • The progressive scoring mode has been changed - all mobs now start at 1 point and get worth more points the more time passes. Every 2 minutes 1 point is added, up to a maximum of 5.
  • The score now shows in a sidebar during the game.
  • Fixed a bug that caused players to randomly change teams.

Beta 0.3

02 Mar 23:53
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Beta 0.3 Pre-release
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All features implemented for a first round. Should be working - please report any issues you find with it.

Changes since version 0.2:

  • Players now automatically join a random team when joining the server
  • It is now impossible to start the game if there are no playing team members
  • Fixed the long delay before the menu showed up the first time
  • The tutorial now works
  • The boss bar title now shows the time left in minutes/seconds
  • The boss bar now disappears immediately when the game ends
  • The scoreboard now only shows teams with at least one point at the end of the game

Alpha 0.2

23 Feb 22:47
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Alpha 0.2 Pre-release
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First more or less full release of the pack. Balancing is very preliminary, tutorial doesn't work yet.

Changes from v0.1:

  • Higher-level mobs are now included
  • Number of kills required to progress to harder mobs is now determined by Difficulty setting and number of active teams
  • Scoring can now be set to Flat (1 point for every mob) or Progressive (1/3/10 points depending on mob level)
  • There's now a boss bar showing the game time

Alpha 0.1

09 Feb 22:56
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Alpha 0.1 Pre-release
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The first preview release of the Mob Dash minigame.