Releases: slicedlime/MobDash
Mob Dash! 0.8
Version 0.8:
- Update to Minecraft 1.19.4
- Add Axolotls and Glow Squids to tier 2
- Proper readme
Beta 0.7
This beta version fixes a bug where the game entities would sometimes duplicate, so you would have several entities for each team and mob callouts would be repeated.
Enjoy!
Beta 0.6
This beta version upgrades the pack to Minecraft 1.18.2. The target entry for llamas has been removed, instead you can now get goats as a target.
Enjoy!
Beta 0.5
This beta version adds a new op-only mode that the map can be but into, where only ops are allowed to control the settings. This mode also lets ops pre-assign teams for things like online events where team setups are known beforehand.
Activate or authenticate as an op by doing /trigger OpControl
Also adds sounds when a mob is killed, with different sounds depending on if your team or another team god the kill.
Beta 0.4
- The progressive scoring mode has been changed - all mobs now start at 1 point and get worth more points the more time passes. Every 2 minutes 1 point is added, up to a maximum of 5.
- The score now shows in a sidebar during the game.
- Fixed a bug that caused players to randomly change teams.
Beta 0.3
All features implemented for a first round. Should be working - please report any issues you find with it.
Changes since version 0.2:
- Players now automatically join a random team when joining the server
- It is now impossible to start the game if there are no playing team members
- Fixed the long delay before the menu showed up the first time
- The tutorial now works
- The boss bar title now shows the time left in minutes/seconds
- The boss bar now disappears immediately when the game ends
- The scoreboard now only shows teams with at least one point at the end of the game
Alpha 0.2
First more or less full release of the pack. Balancing is very preliminary, tutorial doesn't work yet.
Changes from v0.1:
- Higher-level mobs are now included
- Number of kills required to progress to harder mobs is now determined by Difficulty setting and number of active teams
- Scoring can now be set to Flat (1 point for every mob) or Progressive (1/3/10 points depending on mob level)
- There's now a boss bar showing the game time
Alpha 0.1
The first preview release of the Mob Dash minigame.