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Use the Steam virtual gamepad slot as the gamepad player index
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slouken committed Dec 10, 2023
1 parent 445f08a commit 7529d25
Showing 1 changed file with 27 additions and 17 deletions.
44 changes: 27 additions & 17 deletions src/joystick/linux/SDL_sysjoystick.c
Original file line number Diff line number Diff line change
Expand Up @@ -156,6 +156,7 @@ typedef struct SDL_joylist_item
char *name; /* "SideWinder 3D Pro" or whatever */
SDL_JoystickGUID guid;
dev_t devnum;
int steam_virtual_gamepad_slot;
struct joystick_hwdata *hwdata;
struct SDL_joylist_item *next;

Expand Down Expand Up @@ -219,6 +220,19 @@ static SDL_bool IsVirtualJoystick(Uint16 vendor, Uint16 product, Uint16 version,
}
#endif /* SDL_JOYSTICK_HIDAPI */

static SDL_bool GetVirtualGamepadSlot(const char *name, int *slot)
{
const char *digits = SDL_strstr(name, "pad ");
if (digits) {
digits += 4;
if (SDL_isdigit(*digits)) {
*slot = SDL_atoi(digits);
return SDL_TRUE;
}
}
return SDL_FALSE;
}

static int GuessDeviceClass(int fd)
{
unsigned long propbit[NBITS(INPUT_PROP_MAX)] = { 0 };
Expand Down Expand Up @@ -259,7 +273,7 @@ static int GuessIsSensor(int fd)
return 0;
}

static int IsJoystick(const char *path, int fd, char **name_return, SDL_JoystickGUID *guid)
static int IsJoystick(const char *path, int fd, char **name_return, Uint16 *vendor_return, Uint16 *product_return, SDL_JoystickGUID *guid)
{
struct input_id inpid;
char *name;
Expand Down Expand Up @@ -312,6 +326,8 @@ static int IsJoystick(const char *path, int fd, char **name_return, SDL_Joystick
return 0;
}
*name_return = name;
*vendor_return = inpid.vendor;
*product_return = inpid.product;
return 1;
}

Expand Down Expand Up @@ -389,6 +405,7 @@ static void MaybeAddDevice(const char *path)
struct stat sb;
int fd = -1;
char *name = NULL;
Uint16 vendor, product;
SDL_JoystickGUID guid;
SDL_joylist_item *item;
SDL_sensorlist_item *item_sensor;
Expand Down Expand Up @@ -424,7 +441,7 @@ static void MaybeAddDevice(const char *path)
SDL_Log("Checking %s\n", path);
#endif

if (IsJoystick(path, fd, &name, &guid)) {
if (IsJoystick(path, fd, &name, &vendor, &product, &guid)) {
#ifdef DEBUG_INPUT_EVENTS
SDL_Log("found joystick: %s\n", path);
#endif
Expand All @@ -436,10 +453,16 @@ static void MaybeAddDevice(const char *path)
}

item->devnum = sb.st_rdev;
item->steam_virtual_gamepad_slot = -1;
item->path = SDL_strdup(path);
item->name = name;
item->guid = guid;

if (vendor == USB_VENDOR_VALVE &&
product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
GetVirtualGamepadSlot(item->name, &item->steam_virtual_gamepad_slot);
}

if ((!item->path) || (!item->name)) {
FreeJoylistItem(item);
goto done;
Expand Down Expand Up @@ -845,19 +868,6 @@ static int SDLCALL sort_virtual_gamepads(const void *_a, const void *_b)
return a->slot - b->slot;
}

static SDL_bool get_virtual_gamepad_slot(const char *name, int *slot)
{
const char *digits = SDL_strstr(name, "pad ");
if (digits) {
digits += 4;
if (SDL_isdigit(*digits)) {
*slot = SDL_atoi(digits);
return SDL_TRUE;
}
}
return SDL_FALSE;
}

static void LINUX_ScanSteamVirtualGamepads(void)
{
int i, count;
Expand All @@ -880,7 +890,7 @@ static void LINUX_ScanSteamVirtualGamepads(void)
inpid.vendor == USB_VENDOR_VALVE &&
inpid.product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD &&
ioctl(fd, EVIOCGNAME(sizeof(name)), name) > 0 &&
get_virtual_gamepad_slot(name, &virtual_gamepad_slot)) {
GetVirtualGamepadSlot(name, &virtual_gamepad_slot)) {
VirtualGamepadEntry *new_virtual_gamepads = (VirtualGamepadEntry *)SDL_realloc(virtual_gamepads, (num_virtual_gamepads + 1) * sizeof(*virtual_gamepads));
if (new_virtual_gamepads) {
VirtualGamepadEntry *entry = &new_virtual_gamepads[num_virtual_gamepads];
Expand Down Expand Up @@ -1108,7 +1118,7 @@ static const char *LINUX_JoystickGetDevicePath(int device_index)

static int LINUX_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
return GetJoystickByDevIndex(device_index)->steam_virtual_gamepad_slot;
}

static void LINUX_JoystickSetDevicePlayerIndex(int device_index, int player_index)
Expand Down

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