WIP: @typegpu/geometry Simplify variable width lines implementation #1935
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This is a complete rewrite of the
lineSegmentVariableWidthutility, switching from 2 triangles per line and max-area triangle joins to 4 triangles per line and fan-out joins. The new approach produces more overdraw, but it is a MUCH simpler approach. We should have a purpose-built line rendering for optimizing triangle counts and sizes.New abilities:
NOTE: I'll need a few more iterations to prettify the code and come up with better names for everything, so don't review yet.