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## Rendering Features | ||
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### Rendering Techniques | ||
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- [x] Pipeline | ||
- [x] Forward Rendering | ||
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### Geometry and Models | ||
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- [x] Mesh Rendering | ||
- [ ] Terrain Rendering | ||
- [ ] Model Loading | ||
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### Camera and View Optimization | ||
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- [x] Camera System | ||
- [ ] View Frustum Culling | ||
- [ ] Occlusion Culling | ||
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### Material and Shading | ||
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- [ ] Material System | ||
- [x] Diffuse Mapping | ||
- [x] Specular Mapping | ||
- [x] Normal Mapping | ||
- [ ] Emissive Mapping | ||
- [ ] Parallax Mapping | ||
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### Lighting and Shadows | ||
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- [x] Lighting | ||
- [x] Blinn-Phong Lighting Model | ||
- [x] Light Sources | ||
- [x] Directional | ||
- [x] Point | ||
- [x] Spot | ||
- [ ] Volumetric | ||
- [x] Global Illumination (Ambient Lighting) | ||
- [ ] Shadow Mapping | ||
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### Visual Effects | ||
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- [ ] Fog | ||
- [ ] Linear | ||
- [ ] Exponential | ||
- [ ] Exponential Squared | ||
- [x] Skyboxes | ||
- [ ] Blending | ||
- [ ] Reflections and Refractions | ||
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### Animation and Post Processing | ||
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- [ ] Animation | ||
- [ ] Skeletal Animation | ||
- [ ] Post Processing | ||
- [ ] Gamma Correction | ||
- [ ] High Dynamic Range (HDR) | ||
- [ ] Bloom | ||
- [ ] Motion Blur | ||
- [ ] Depth of Field | ||
- [ ] Anti-Aliasing |