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Description
GLWpfControl
toSceneView
SceneRenderer
service to handle rendering of scenes (currently it just clears the view to a dark color).GLWpfControl
NuGet package until the official package can be updated:PackageReference
from 4.7.5 to 4.8.0. opentk/GLWpfControl#115WeakReferenceMessenger
from the IoC container as we're not using it.Fixes #242
Dependencies
Type of change
How Has This Been Tested?
I added unit tests to accommodate my changes as well as ensured that a simple triangle could be rendered using immediate mode OpenGL (this has been removed as it's not a requirement for the issue). I also made sure that events were still being triggered by the main application as originally there were some issues but it looks like they've been resolved.
Test Configuration:
Proposed Design
Scene Renderer
The scene renderer is responsible for rendering the currently active scene. Right now it simply clears the view to a dark color. You should not but any game-update logic in here. This can instead be handled by the
SceneViewPaneViewModel
with some other service if required.Checklist: