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223 changes: 223 additions & 0 deletions Resources/Prototypes/_Lust/NeoSyndi/hardsuits.yml
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#NeoSyndi Stalker Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
id: ClothingOuterHardsuitStalker
name: скафандр Сталкера Cybersun
description: Новейший бронескафандр отдела передовых исследоаний и разработок Cybersun. Ещё не пущен в массовое производство, возможно, ещё даже незапотентован.
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⚠️ Potential issue | 🟡 Minor

Опечатки в описании скафандра.

В описании две орфографические ошибки:

  • "исследоаний" → "исследований"
  • "незапотентован" → "незапатентован"
📝 Предлагаемое исправление
-  description: Новейший бронескафандр отдела передовых исследоаний и разработок Cybersun. Ещё не пущен в массовое производство, возможно, ещё даже незапотентован.
+  description: Новейший бронескафандр отдела передовых исследований и разработок Cybersun. Ещё не пущен в массовое производство, возможно, ещё даже незапатентован.
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
description: Новейший бронескафандр отдела передовых исследоаний и разработок Cybersun. Ещё не пущен в массовое производство, возможно, ещё даже незапотентован.
description: Новейший бронескафандр отдела передовых исследований и разработок Cybersun. Ещё не пущен в массовое производство, возможно, ещё даже незапатентован.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@Resources/Prototypes/_Lust/NeoSyndi/hardsuits.yml` at line 7, В поле
description у прототипа бронескафандра исправьте опечатки: заменить
"исследоаний" на "исследований" и "незапотентован" на "незапатентован"
(проверьте строку, где задано description в hardsuits.yml и обновите текст
описания).

components:
- type: Sprite
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/stalker_cybersun.rsi
- type: Clothing
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/stalker_cybersun.rsi
- type: Item
size: huge
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/stalker_cybersun.rsi
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.4
- type: StaminaResistance # do not add these to other equipment or mobs, we don't want to microbalance these everywhere
damageCoefficient: 0.5
- type: Pierceable
level: Metal
- type: Armor
modifiers:
coefficients:
Blunt: 0.5
Slash: 0.4
Piercing: 0.3
Heat: 0.4
Radiation: 0.2
Caustic: 0.4
Bloodloss: 0.5
- type: ClothingSlowOnDamageModifier
modifier: 0.5
- type: ClothingSpeedModifier
walkModifier: 1
sprintModifier: 1.1
- type: HeldSpeedModifier
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitStalker
- type: Tag
tags:
- Hardsuit
- WhitelistChameleon

#Gorlex Phanthom Suit
- type: entity
parent: [ClothingOuterHardsuitBase, AllowSuitStorageClothing, BaseToggleClothing]
id: ClothingOuterHardsuitGorlexPhantom
name: скафандр фантома Gorlex
description: Скафандр инфильтратора Gorlex. "Впервые видишь? Ожидаемо..."
components:
- type: Sprite
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_phanthom.rsi
- type: Clothing
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_phanthom.rsi
- type: Item
size: Huge
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_phanthom.rsi
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: Pierceable
level: Metal
- type: Armor
modifiers:
coefficients:
Blunt: 0.5
Slash: 0.5
Piercing: 0.4
Heat: 0.4
Radiation: 0.5
Caustic: 0.5
Bloodloss: 0.5
- type: StaminaResistance
damageCoefficient: 0.75
- type: ExplosionResistance
damageCoefficient: 0.5
- type: ClothingSlowOnDamageModifier
modifier: 0.75
- type: ToggleClothing
action: ActionTogglePhaseCloak
disableOnUnequip: true
targetSlot: outerClothing
- type: ItemToggle
canActivateInhand: false
- type: ComponentToggler
parent: true
components:
# - type: Stealth
# minVisibility: 0.3
# maxVisibility: 0.3
# lastVisibility: 0.3
- type: Stealth
mirage: false
hadOutline: true
examineThreshold: 0.7
- type: StealthOnMove
passiveVisibilityRate: -1
movementVisibilityRate: 0.2
- type: PowerCellDraw
drawRate: 1.7 # 900 seconds on the default cell
- type: ToggleCellDraw
- type: PowerCellSlot
cellSlotId: cell_slot
fitsInCharger: false
- type: ContainerContainer
containers:
cell_slot: !type:ContainerSlot
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellSyndicate
disableEject: true
whitelist:
tags:
- PowerCell
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitGorlexPhantom
- type: ClothingSpeedModifier
walkModifier: 0.95
sprintModifier: 1
- type: HeldSpeedModifier
- type: Tag
tags:
- Hardsuit
- FullBodyOuter
- WhitelistChameleon

#Gorlex Reclaimer Suit
- type: entity
parent: [ClothingOuterHardsuitBase]
id: ClothingOuterHardsuitGorlexReclaimer
name: скафандр перехватчика Gorlex
description: Предназначен для быстрого штурма и захвата территории или уничтожения неподготовленного врага. Конструкция проверена не одной сотней сражений.
components:
- type: Sprite
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_reclaimer.rsi
- type: Clothing
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_reclaimer.rsi
- type: Item
size: huge
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_reclaimer.rsi
- type: PressureProtection
highPressureMultiplier: 0.05
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.4
- type: StaminaResistance # do not add these to other equipment or mobs, we don't want to microbalance these everywhere
damageCoefficient: 0.5
- type: Pierceable
level: Metal
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.5
Piercing: 0.4
Heat: 0.1
Radiation: 0.2
Caustic: 0.2
Bloodloss: 0.7
- type: ClothingSlowOnDamageModifier
modifier: 0.25
- type: ClothingSpeedModifier
walkModifier: 1.1
sprintModifier: 1
- type: HeldSpeedModifier
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitGorlexReclaimer
- type: Tag
tags:
- Hardsuit
- WhitelistChameleon

#Gorlex Medic Suit
- type: entity
parent: [ClothingOuterHardsuitBase]
id: ClothingOuterHardsuitGorlexMedic
name: скафандр медика Gorlex
description: Тактический скафандр медика Gorlex. Хорошо изолирован от внешней среды.
components:
- type: Sprite
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_medic.rsi
- type: Clothing
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_medic.rsi
- type: Item
size: huge
sprite: _Lust/NeoSyndie/Clothing/OuterClothing/Hardsuits/gorlex_medic.rsi
- type: PressureProtection
highPressureMultiplier: 0.05
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.4
- type: StaminaResistance # do not add these to other equipment or mobs, we don't want to microbalance these everywhere
damageCoefficient: 0.5
- type: Pierceable
level: Metal
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.3
Piercing: 0.3
Heat: 0.2
Radiation: 0.05
Caustic: 0.1
Bloodloss: 0.4
- type: ClothingSlowOnDamageModifier
modifier: 0.30
- type: ClothingSpeedModifier
walkModifier: 1.2
sprintModifier: 1
- type: HeldSpeedModifier
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitGorlexMedic
- type: Tag
tags:
- Hardsuit
- WhitelistChameleon
43 changes: 43 additions & 0 deletions Resources/Prototypes/_Lust/NeoSyndi/hardsuitsbiocode.yml
Original file line number Diff line number Diff line change
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#NeoSyndi Stalker Hardsuit
- type: entity
parent: [ClothingOuterHardsuitStalker]
id: ClothingOuterHardsuitStalkerBiocode
suffix: BIOCODE
components:
- type: Biocode
factions:
- Syndicate
- type: FactionClothingBlocker

#Gorlex Phanthom Suit
- type: entity
parent: [ClothingOuterHardsuitGorlexPhantom]
id: ClothingOuterHardsuitGorlexPhantomBiocode
suffix: BIOCODE
components:
- type: Biocode
factions:
- Syndicate
- type: FactionClothingBlocker

#Gorlex Reclaimer Suit
- type: entity
parent: [ClothingOuterHardsuitGorlexReclaimer]
id: ClothingOuterHardsuitGorlexReclaimerBiocode
suffix: BIOCODE
components:
- type: Biocode
factions:
- Syndicate
- type: FactionClothingBlocker

#Gorlex Medic Suit
- type: entity
parent: [ClothingOuterHardsuitGorlexMedic]
id: ClothingOuterHardsuitGorlexMedicBiocode
suffix: BIOCODE
components:
- type: Biocode
factions:
- Syndicate
- type: FactionClothingBlocker
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