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5 changes: 5 additions & 0 deletions Content.Client/_RMC14/Ladder/LadderSystem.cs
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using Content.Shared._RMC14.Ladder;

namespace Content.Client._RMC14.Ladder;

public sealed class LadderSystem : SharedLadderSystem;
20 changes: 20 additions & 0 deletions Content.Client/_RMC14/Teleporter/RMCTeleporterSystem.cs
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using Content.Shared._RMC14.Teleporter;
using Robust.Client.Graphics;

namespace Content.Client._RMC14.Teleporter;

public sealed class RMCTeleporterSystem : SharedRMCTeleporterSystem
{
[Dependency] private readonly IOverlayManager _overlay = default!;

public override void Initialize()
{
base.Initialize();
_overlay.AddOverlay(new RMCTeleporterViewerOverlay());
}

public override void Shutdown()
{
_overlay.RemoveOverlay<RMCTeleporterViewerOverlay>();
}
}
100 changes: 100 additions & 0 deletions Content.Client/_RMC14/Teleporter/RMCTeleporterViewerOverlay.cs
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using System.Numerics;
using System.Runtime.InteropServices;
using Content.Shared._RMC14.Teleporter;
using Content.Shared.Physics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Containers;

namespace Content.Client._RMC14.Teleporter;

public sealed class RMCTeleporterViewerOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;

private readonly SharedContainerSystem _container;
private readonly EntityLookupSystem _entityLookup;
private readonly Robust.Client.Physics.PhysicsSystem _physics;
private readonly SharedRMCTeleporterSystem _teleporter;
private readonly SharedTransformSystem _transform;

private readonly EntityQuery<SpriteComponent> _spriteQuery;
private readonly EntityQuery<RMCTeleporterViewerComponent> _teleporterViewerQuery;
private readonly EntityQuery<TransformComponent> _transformQuery;

private readonly List<(Entity<SpriteComponent> Ent, Vector2 Position, Angle Rotation)> _toDraw = new();

public RMCTeleporterViewerOverlay()
{
IoCManager.InjectDependencies(this);

_container = _entity.System<SharedContainerSystem>();
_entityLookup = _entity.System<EntityLookupSystem>();
_physics = _entity.System<Robust.Client.Physics.PhysicsSystem>();
_teleporter = _entity.System<SharedRMCTeleporterSystem>();
_transform = _entity.System<SharedTransformSystem>();

_spriteQuery = _entity.GetEntityQuery<SpriteComponent>();
_teleporterViewerQuery = _entity.GetEntityQuery<RMCTeleporterViewerComponent>();
_transformQuery = _entity.GetEntityQuery<TransformComponent>();
}

protected override void Draw(in OverlayDrawArgs args)
{
if (_player.LocalEntity is not { } player)
return;

var handle = args.WorldHandle;
var eye = args.Viewport.Eye;
var eyeRot = eye?.Rotation ?? default;
foreach (var selfContact in _physics.GetEntitiesIntersectingBody(player, (int) CollisionGroup.MobLayer))
{
if (!_teleporterViewerQuery.TryComp(selfContact, out var viewer))
continue;

var viewerPosition = _transform.GetWorldPosition(selfContact);
foreach (var otherViewer in _teleporter.GetMatchingTeleporterViewers((selfContact, viewer)))
{
var otherViewerPosition = _transform.GetMapCoordinates(otherViewer);
var viewerPositionDiff = otherViewerPosition.Position - viewerPosition;
var otherViewerAABB = _physics.GetWorldAABB(otherViewer);

_toDraw.Clear();
foreach (var viewerContact in _entityLookup.GetEntitiesIntersecting(otherViewerPosition.MapId, otherViewerAABB, LookupFlags.Uncontained))
{
if (!_spriteQuery.TryComp(viewerContact, out var viewerContactSprite) ||
!viewerContactSprite.Visible ||
!_transformQuery.TryComp(viewerContact, out var viewerContactTransform))
{
continue;
}

if (_container.IsEntityInContainer(viewerContact))
continue;

if (viewerContactTransform.Anchored)
continue;

// technically you could use try delta here for the vast majority of cases
// since they share a parent entity uid but i don't got time to do that
// good luck future coder
var (position, rotation) = _transform.GetWorldPositionRotation(viewerContactTransform);
_toDraw.Add(((viewerContact, viewerContactSprite), position, rotation));
}

_toDraw.Sort((a, b) => a.Ent.Comp.DrawDepth.CompareTo(b.Ent.Comp.DrawDepth));

foreach (ref var draw in CollectionsMarshal.AsSpan(_toDraw))
{
draw.Position -= viewerPositionDiff;
draw.Ent.Comp.Render(handle, eyeRot, draw.Rotation, position: draw.Position);
}
}
}

handle.SetTransform(Matrix3x2.Identity);
}
}
87 changes: 87 additions & 0 deletions Content.Server/_RMC14/Ladder/LadderSystem.cs
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using Content.Shared._RMC14.Ladder;
using Robust.Server.GameObjects;
using Robust.Shared.Player;

namespace Content.Server._RMC14.Ladder;

public sealed class LadderSystem : SharedLadderSystem
{
[Dependency] private readonly SharedEyeSystem _eye = default!;
[Dependency] private readonly ViewSubscriberSystem _viewSubscriber = default!;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<LadderWatchingComponent, ComponentRemove>(OnWatchingRemove);
SubscribeLocalEvent<LadderWatchingComponent, EntityTerminatingEvent>(OnWatchingRemove);
}

private void OnWatchingRemove<T>(Entity<LadderWatchingComponent> ent, ref T args)
{
RemoveWatcher(ent);
}

protected override void Watch(Entity<ActorComponent?, EyeComponent?> watcher, Entity<LadderComponent?> toWatch)
{
base.Watch(watcher, toWatch);

if (!Resolve(toWatch, ref toWatch.Comp, false))
return;

if (watcher.Owner == toWatch.Owner)
return;

if (!Resolve(watcher, ref watcher.Comp1, ref watcher.Comp2) ||
!Resolve(toWatch, ref toWatch.Comp))
{
return;
}

_eye.SetTarget(watcher, toWatch, watcher);
_viewSubscriber.AddViewSubscriber(toWatch, watcher.Comp1.PlayerSession);

RemoveWatcher(watcher);
EnsureComp<LadderWatchingComponent>(watcher).Watching = toWatch;
toWatch.Comp.Watching.Add(watcher);
}

protected override void Unwatch(Entity<EyeComponent?> watcher, ICommonSession player)
{
if (!Resolve(watcher, ref watcher.Comp))
return;

var oldTarget = watcher.Comp.Target;

base.Unwatch(watcher, player);

if (oldTarget != null && oldTarget != watcher.Owner)
_viewSubscriber.RemoveViewSubscriber(oldTarget.Value, player);

RemoveWatcher(watcher);
}

private void RemoveWatcher(EntityUid toRemove)
{
if (!TryComp(toRemove, out LadderWatchingComponent? watching))
return;

if (TryComp(watching.Watching, out LadderComponent? watched))
watched.Watching.Remove(toRemove);

watching.Watching = null;
RemCompDeferred<LadderWatchingComponent>(toRemove);
}

protected override void AddViewer(Entity<LadderComponent> ent, ICommonSession player)
{
base.AddViewer(ent, player);
_viewSubscriber.AddViewSubscriber(ent, player);
}

protected override void RemoveViewer(Entity<LadderComponent> ent, ICommonSession player)
{
base.RemoveViewer(ent, player);
_viewSubscriber.RemoveViewSubscriber(ent, player);
}
}
22 changes: 22 additions & 0 deletions Content.Server/_RMC14/Teleporter/RMCTeleporterSystem.cs
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using Content.Shared._RMC14.Teleporter;
using Robust.Server.GameObjects;
using Robust.Shared.Player;

namespace Content.Server._RMC14.Teleporter;

public sealed class RMCTeleporterSystem : SharedRMCTeleporterSystem
{
[Dependency] private readonly ViewSubscriberSystem _viewSubscriber = default!;

protected override void AddViewer(Entity<RMCTeleporterViewerComponent> viewer, ICommonSession player)
{
base.AddViewer(viewer, player);
_viewSubscriber.AddViewSubscriber(viewer, player);
}

protected override void RemoveViewer(Entity<RMCTeleporterViewerComponent> viewer, ICommonSession player)
{
base.RemoveViewer(viewer, player);
_viewSubscriber.RemoveViewSubscriber(viewer, player);
}
}
33 changes: 33 additions & 0 deletions Content.Shared/_RMC14/Ladder/LadderComponent.cs
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using Content.Shared.Interaction;
using Robust.Shared.GameStates;

namespace Content.Shared._RMC14.Ladder;

[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
[Access(typeof(SharedLadderSystem))]
public sealed partial class LadderComponent : Component
{
[DataField, AutoNetworkedField]
public string? Id;

[DataField, AutoNetworkedField]
public EntityUid? Other;

[DataField, AutoNetworkedField]
public TimeSpan Delay = TimeSpan.FromSeconds(2);

[DataField, AutoNetworkedField]
public float Range = SharedInteractionSystem.InteractionRange + 0.1f;

[DataField, AutoNetworkedField]
public EntityUid? LastDoAfterEnt;

[DataField, AutoNetworkedField]
public ushort? LastDoAfterId;

[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan LastDoAfterTime;

[DataField, AutoNetworkedField]
public HashSet<EntityUid> Watching = new();
}
7 changes: 7 additions & 0 deletions Content.Shared/_RMC14/Ladder/LadderDoAfterEvent.cs
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using Content.Shared.DoAfter;
using Robust.Shared.Serialization;

namespace Content.Shared._RMC14.Ladder;

[Serializable, NetSerializable]
public sealed partial class LadderDoAfterEvent : SimpleDoAfterEvent;
11 changes: 11 additions & 0 deletions Content.Shared/_RMC14/Ladder/LadderWatchingComponent.cs
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using Robust.Shared.GameStates;

namespace Content.Shared._RMC14.Ladder;

[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedLadderSystem))]
public sealed partial class LadderWatchingComponent : Component
{
[DataField, AutoNetworkedField]
public EntityUid? Watching;
}
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