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Removes unused local var in gamestate management
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TemporalOroboros committed Feb 6, 2025
1 parent 1816592 commit d0f0224
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1 change: 0 additions & 1 deletion Robust.Client/GameStates/ClientGameStateManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -384,7 +384,6 @@ public void ApplyGameState()
_processor.UpdateFullRep(curState);
}

IEnumerable<NetEntity> createdEntities;
using (_prof.Group("ApplyGameState"))
{
if (_timing.LastProcessedTick < targetProcessedTick && nextState != null)
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