Skip to content

Commit

Permalink
Make collisionwake resolve false (#5637)
Browse files Browse the repository at this point in the history
  • Loading branch information
metalgearsloth authored Jan 27, 2025
1 parent da2bfda commit d5e6e91
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Robust.Shared/GameObjects/Systems/CollisionWakeSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ public override void Initialize()

public void SetEnabled(EntityUid uid, bool enabled, CollisionWakeComponent? component = null)
{
if (!_query.Resolve(uid, ref component) || component.Enabled == enabled)
if (!_query.Resolve(uid, ref component, false) || component.Enabled == enabled)
return;

component.Enabled = enabled;
Expand Down

0 comments on commit d5e6e91

Please sign in to comment.