Implement Charcoal. #10042
Labels
D3: Low
Difficulty: Some codebase knowledge required.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Help Wanted
Status: Requesting additional help for this to be completed.
T: New Feature
Type: New feature or content, or extending existing content
Description
A "simple" chemical that removes chemicals from your bloodstream at a rate of 3u per tick, while healing toxin damage. Essentially, it's an injection anti-poison. Should heal one poison damage per unit.
You'll need to implement a simple chemical effect for this, look at implementers of
ReagentEffect
and at the functionSolution.RemoveSolution
. Make sure the amount to remove is specified on the new effect as a datafield, so that it can be configured easily later.The text was updated successfully, but these errors were encountered: