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Pull requests: space-wizards/space-station-14
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Species coloring refactor
Changes: UI
Changes: Might require knowledge of UI design or code.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: DO NOT MERGE
Status: Open item that should NOT be merged. DNM. Allows test to run unlike draft.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/M
Denotes a PR that changes 100-999 lines.
#40067
opened Sep 2, 2025 by
TheShuEd
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2 tasks done
Stomach's food digestion
S: Merge Conflict
Status: Needs to resolve merge conflicts before it can be accepted
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/M
Denotes a PR that changes 100-999 lines.
Add multi-job exclusion support to objectives, and add more appropriate job restrictions to certain thief objectives.
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: New Feature
Type: New feature or content, or extending existing content
#40065
opened Sep 2, 2025 by
SuperGDPWYL
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2 tasks done
Fixes Theobromine missing from Iced Coffee
A: Service
Area: Service department, including cooking, botany, etc
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/XS
Denotes a PR that changes 0-9 lines.
T: New Feature
Type: New feature or content, or extending existing content
#40063
opened Sep 2, 2025 by
CawsForConcern
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2 tasks done
Miscellaneous Food/Drink/Edible fixes
A: General Interactions
Area: General in-game interactions that don't relate to another area.
A: Service
Area: Service department, including cooking, botany, etc
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#40060
opened Sep 1, 2025 by
iaada
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2 tasks done
Ninja headset
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#40054
opened Sep 1, 2025 by
Alwayswannahunt
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2 tasks done
More secret presets
A: Admin Tooling
Area: Admin tooling and moderation.
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
#40053
opened Sep 1, 2025 by
Samuka-C
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2 tasks done
Crawling & Buckling Fixes
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Awaiting Changes
Status: Changes are required before another review can happen
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#40051
opened Sep 1, 2025 by
azloserbits
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2 tasks done
Xenoborgs part 7
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: Audio
Changes: Might require knowledge of audio.
Changes: Map
Changes: Might require knowledge of mapping.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/L
Denotes a PR that changes 1000-4999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#40042
opened Sep 1, 2025 by
Samuka-C
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2 tasks done
[Hotfix] Wizard Rod doesn't gib the wizard.
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Branch: Stable
Intended to be merged into Stable.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#40041
opened Sep 1, 2025 by
Princess-Cheeseballs
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2 tasks done
Fix benchmark
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#40039
opened Sep 1, 2025 by
Partmedia
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Make git hooks work in git worktrees
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#40038
opened Aug 31, 2025 by
minus1over12
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2 tasks done
Paper update
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
Don't show item dropping popup when wielding.
A: Combat
Area: Combat features and changes, balancing, feel
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#40032
opened Aug 31, 2025 by
slarticodefast
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2 tasks done
Fix: Remove debug message when wielding while pulling
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#40030
opened Aug 31, 2025 by
Travis-G-Reid
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2 tasks done
Skeletons are now playable instruments
A: Character/Species
Area: Player characters and species features and content.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
P3: Standard
Priority: Default priority for repository items.
S: Concern
A maintainer has raised concerns regarding the idea. The PR may be closed by another maintainer.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
#40009
opened Aug 31, 2025 by
jessicamaybe
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2 tasks done
Fix macro bomb implants not acidifying the user
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#40007
opened Aug 31, 2025 by
CroilBird
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2 tasks done
Scurret Mascot Suit
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#40004
opened Aug 31, 2025 by
FairlySadPanda
•
Draft
2 tasks done
Fix DoAfter casing inconsistencies
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: Chore
Type: Some procedure that has to be done to the project.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#40003
opened Aug 30, 2025 by
Travis-G-Reid
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2 tasks done
Adjust bureaucratic error to prevent only passenger being available
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/XS
Denotes a PR that changes 0-9 lines.
T: New Feature
Type: New feature or content, or extending existing content
#40001
opened Aug 30, 2025 by
MissKay1994
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2 tasks done
Improve Security gameplay and roundflow
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
A: Security
Area: Security department, including Detectives, HoS
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Holy Shit
HOLY SHIT!
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Awaiting Changes
Status: Changes are required before another review can happen
S: Concern
A maintainer has raised concerns regarding the idea. The PR may be closed by another maintainer.
size/S
Denotes a PR that changes 10-99 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#40000
opened Aug 30, 2025 by
SlamBamActionman
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2 tasks done
Atmospherics/Temperature HeatContainers
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#39997
opened Aug 30, 2025 by
ArtisticRoomba
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2 tasks done
Make SmartFridges serializable
A: Medical
Area: Medical department, including Chemistry
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Awaiting Changes
Status: Changes are required before another review can happen
size/M
Denotes a PR that changes 100-999 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#39994
opened Aug 30, 2025 by
sowelipililimute
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2 tasks done
Minor oasis QoL
A: Mapping
Area: Maps, or tools used for mapping
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/L
Denotes a PR that changes 1000-4999 lines.
T: Bugfix
Type: Bugs and/or bugfixes
T: New Feature
Type: New feature or content, or extending existing content
#39991
opened Aug 30, 2025 by
azloserbits
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Unpredict MagnetPickupSystem.cs
A: Cargo/Salvage
Area: Cargo department or Salvage.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Awaiting Changes
Status: Changes are required before another review can happen
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#39988
opened Aug 30, 2025 by
kosticia
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2 tasks done
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Updated in the last three days: updated:>2025-08-30.