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Pull requests: space-wizards/space-station-14

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Pull requests list

Species coloring refactor Changes: UI Changes: Might require knowledge of UI design or code. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: DO NOT MERGE Status: Open item that should NOT be merged. DNM. Allows test to run unlike draft. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines.
#40067 opened Sep 2, 2025 by TheShuEd Loading…
2 tasks done
Stomach's food digestion S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines.
#40066 opened Sep 2, 2025 by nkokic Draft
3 tasks
Add multi-job exclusion support to objectives, and add more appropriate job restrictions to certain thief objectives. A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content
#40065 opened Sep 2, 2025 by SuperGDPWYL Loading…
2 tasks done
Fixes Theobromine missing from Iced Coffee A: Service Area: Service department, including cooking, botany, etc Changes: No C# Changes: Requires no C# knowledge to review or fix this item. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: New Feature Type: New feature or content, or extending existing content
#40063 opened Sep 2, 2025 by CawsForConcern Loading…
2 tasks done
Miscellaneous Food/Drink/Edible fixes A: General Interactions Area: General in-game interactions that don't relate to another area. A: Service Area: Service department, including cooking, botany, etc Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes T: Cleanup Type: Code clean-up, without being a full refactor or feature
#40060 opened Sep 1, 2025 by iaada Loading…
2 tasks done
Ninja headset A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: Sprites Changes: Might require knowledge of spriting or visual design. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#40054 opened Sep 1, 2025 by Alwayswannahunt Loading…
2 tasks done
More secret presets A: Admin Tooling Area: Admin tooling and moderation. A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: No C# Changes: Requires no C# knowledge to review or fix this item. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
#40053 opened Sep 1, 2025 by Samuka-C Loading…
2 tasks done
Crawling & Buckling Fixes A: General Interactions Area: General in-game interactions that don't relate to another area. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Awaiting Changes Status: Changes are required before another review can happen size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#40051 opened Sep 1, 2025 by azloserbits Loading…
2 tasks done
Xenoborgs part 7 A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: Audio Changes: Might require knowledge of audio. Changes: Map Changes: Might require knowledge of mapping. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/L Denotes a PR that changes 1000-4999 lines. T: New Feature Type: New feature or content, or extending existing content
#40042 opened Sep 1, 2025 by Samuka-C Loading…
2 tasks done
[Hotfix] Wizard Rod doesn't gib the wizard. A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Branch: Stable Intended to be merged into Stable. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#40041 opened Sep 1, 2025 by Princess-Cheeseballs Loading…
2 tasks done
Fix benchmark A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#40039 opened Sep 1, 2025 by Partmedia Loading…
Make git hooks work in git worktrees A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#40038 opened Aug 31, 2025 by minus1over12 Loading…
2 tasks done
Paper update A: Core Tech Area: Underlying core tech for the game and the Github repository. A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: UI Changes: Might require knowledge of UI design or code. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#40033 opened Aug 31, 2025 by Ertanic Draft
2 tasks done
Don't show item dropping popup when wielding. A: Combat Area: Combat features and changes, balancing, feel DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#40032 opened Aug 31, 2025 by slarticodefast Loading…
2 tasks done
Fix: Remove debug message when wielding while pulling A: General Interactions Area: General in-game interactions that don't relate to another area. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#40030 opened Aug 31, 2025 by Travis-G-Reid Loading…
2 tasks done
Skeletons are now playable instruments A: Character/Species Area: Player characters and species features and content. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. P3: Standard Priority: Default priority for repository items. S: Concern A maintainer has raised concerns regarding the idea. The PR may be closed by another maintainer. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
#40009 opened Aug 31, 2025 by jessicamaybe Loading…
2 tasks done
Fix macro bomb implants not acidifying the user A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#40007 opened Aug 31, 2025 by CroilBird Loading…
2 tasks done
Scurret Mascot Suit A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#40004 opened Aug 31, 2025 by FairlySadPanda Draft
2 tasks done
Fix DoAfter casing inconsistencies A: Core Tech Area: Underlying core tech for the game and the Github repository. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Chore Type: Some procedure that has to be done to the project. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#40003 opened Aug 30, 2025 by Travis-G-Reid Loading…
2 tasks done
Adjust bureaucratic error to prevent only passenger being available A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: No C# Changes: Requires no C# knowledge to review or fix this item. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: New Feature Type: New feature or content, or extending existing content
#40001 opened Aug 30, 2025 by MissKay1994 Loading…
2 tasks done
Improve Security gameplay and roundflow A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities A: Security Area: Security department, including Detectives, HoS Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Holy Shit HOLY SHIT! P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Awaiting Changes Status: Changes are required before another review can happen S: Concern A maintainer has raised concerns regarding the idea. The PR may be closed by another maintainer. size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#40000 opened Aug 30, 2025 by SlamBamActionman Loading…
2 tasks done
Atmospherics/Temperature HeatContainers A: Core Tech Area: Underlying core tech for the game and the Github repository. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#39997 opened Aug 30, 2025 by ArtisticRoomba Loading…
2 tasks done
Make SmartFridges serializable A: Medical Area: Medical department, including Chemistry Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Awaiting Changes Status: Changes are required before another review can happen size/M Denotes a PR that changes 100-999 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#39994 opened Aug 30, 2025 by sowelipililimute Loading…
2 tasks done
Minor oasis QoL A: Mapping Area: Maps, or tools used for mapping Changes: Map Changes: Might require knowledge of mapping. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/L Denotes a PR that changes 1000-4999 lines. T: Bugfix Type: Bugs and/or bugfixes T: New Feature Type: New feature or content, or extending existing content
#39991 opened Aug 30, 2025 by azloserbits Loading…
Unpredict MagnetPickupSystem.cs A: Cargo/Salvage Area: Cargo department or Salvage. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Awaiting Changes Status: Changes are required before another review can happen size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#39988 opened Aug 30, 2025 by kosticia Loading…
2 tasks done
ProTip! Updated in the last three days: updated:>2025-08-30.