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This repository has been archived by the owner on May 12, 2018. It is now read-only.

This SpatialOS tutorial branches out of the Pirates tutorial to show you an alternative way of architecting a SpatialOS game.

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C++ worker tutorial


Copyright (C) 2017 Improbable Worlds Limited. All rights reserved.


Introduction

This SpatialOS tutorial branches out of the Pirates tutorial to show you an alternative way of architecting a SpatialOS game.

To build this project, you will need access to the SpatialOS SDK, and to have set it up on your machine (see the setup guides for Windows or Mac).

If you run into problems, or want to give us feedback, please visit the SpatialOS forums.

Release notes and SpatialOS versions

This repository contains the starting point of the tutorial in the master branch as well as completed versions of each lesson in corresponding feature branches. You can use the completed lessons as a reference when following the tutorial.

When changes to the tutorial are made in different versions of SpatialOS, this is indicated by a tagged commit on each lesson branch.

12.0

Initial release of lessons:

  1. Add a C++ worker to your project
  2. Give component access to your worker
  3. Update a component property
  4. Trigger a component event

C++ worker based on the managed worker from C++ Blank project.

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This SpatialOS tutorial branches out of the Pirates tutorial to show you an alternative way of architecting a SpatialOS game.

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