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These date mostly from before 2000!
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spitzak committed Nov 19, 2014
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44 changes: 44 additions & 0 deletions Art/index.html
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<TITLE>Bill Spitzak Artwork</TITLE>

<p>At one time I had some notion that I could be a science
fiction illustrator. I managed to paint a few things and sell them at
science fiction conventions. My most productive period was around
1985.

<p><a href=dragonsegg.jpg><img align=left src=dragonseggicon.jpg></a>
DragonsEgg (a neutron star, spinning 5x per second. The plume of
exhaust is being bent by tidal forces)

<p><a href=liar.jpg><img align=left src=liaricon.jpg></a>
The Liar ship from RingWorld

<p><a href=ringworld.jpg><img align=left src=ringworldicon.jpg></a>
The Liar after crashing on RingWorld

<p><a href=longshot.jpg><img align=left src=longshoticon.jpg></a>
The Longshot from RingWorld (I did a bunch of RingWorld
paintings). This won me an award for "Best Amateur Spaceship" at the
Boskone sf convention in Boston 1985

<p><a href=movie.jpg><img align=left src=movieicon.jpg></a>This illustration has
the distinction of making me more money than any other. It sold for
$125.

<p><a href=osprey.jpg><img align=left src=ospreyicon.jpg></a>
"The Osprey" A sort of coast-guard cutter for the asteroid belt.
This was a preproduction design I did for a no-budget movie that never
got made.

<p><a href=warpod.jpg><img align=left src=warpodicon.jpg></a>Preproduction
painting for another no-budget movie "Warpod". The actual movie would
not have had any destroyed buildings.

<p><a href=vatican.jpg><img align=left src=vaticanicon.jpg></a>The
Pope's spaceship.

<p><a href=winged.jpg><img align=left src=wingedicon.jpg></a>CGI of a space
station made for a USC student film called "Winged", directed by Val
Keller. Over 70 effects shots in this 35mm production.

<p>More to come

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9 changes: 9 additions & 0 deletions Comics/index.html
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<html><head><title>Bill Spitzak Comics</title></head>
<body>

<p>I intend to scan & upload all the pieces of Space Epic I have
here. Sorry have not gotten around to it yet. Go here to look at
<a href=http://tech.mit.edu/V100/>scans of The Tech from 1980</a>.

</body></html>

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53 changes: 53 additions & 0 deletions Titanic/index.html
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<TITLE>Titanic</TITLE>
<body bgcolor=#003060 text=#0080ff link=#b0b0b0 vlink=$808080 background=grad_riv_tile.jpg>

<center>

<font size=50 color=black><b>TITANIC</b></font>
<br><br><br>
<p><img src=TD27_FINAL.0100.jpg>

</center>

<br>At Digital Domain I also spent a lot of time making this water.

<p>For clarification, a lot of other people worked on this water too!
Perhaps as many as 50 or 60!

<p>Contrary to popular belief, <i>the ship is not CG</i>. It is a
miniature, 1/20 scale (about 45 feet long), and easily the most
detailed model of the Titanic ever made. It was produced by the
Digital Domain model shop, with many outside contractors (1/8 scale
and 1/4 scale sections of the ship were also produced for filming in
real water). This model survives, and will be on permanent display
<i>somewhere</i>, though noone seems to know where as of yet.

<p>The people on the ship, the water, the smoke and steam,
the seagulls, and some of the rigging is CG. They are rendered
with Pixar's RenderMan. The people were modelled and animated using
SoftImage, the other items with Side Effects's Prisms. The sky is a
painted photograph, run through "pan and tile" to pan with the scene.

<p>The water is produced using Arete's RenderWorld software, with many
modifications that I worked on with them to add reflections and
texture mapping to the surface. The "foam" is live action footage
shot from straight overhead of the Lane Victory, a WWII victory ship.
These images were scaled and duplicated several times to adjust for
the fact that the Titanic was three times faster and twice as long,
and texture-mapped onto the water surface. The spray against the ship
is a Prisms particle system, enhanced sometimes (though not in this
shot) with live action shot with high-pressure hoses in a swimming
pool.

<p>Though not used in this shot or other "hero" shots, the Titanic was
modelled and rendered using LightWave for "set extensions", in
particular to make the hull below the full-size set. LightWave was
also used to produce a very detailed and accurate "simulation" of the
Titanic sinking, unfortunately only a small portion of this simulation
is seen in the final cut.

<p><a href=trailer1.html>Click here for the Titanic trailer compressed
to only 2770 bytes! (joke)</a>

<p><a href=http://www.geocities.com/Hollywood/Lot/6235/>[Countdown to
Titanic] click here for links to all Titanic info on the web</a>
13 changes: 13 additions & 0 deletions Titanic/trailer1.html
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<pre>
Seeing her come out of the
`. darkness still gets me every time...
`. /
&lto
,
_|_====v_
--------------\________\----------------


<a href=trailer2.html>[next]</a>
</pre>
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<pre>

|
/|\
T I T A N I C
a Jim C. film
/ | \
/ | \


<a href=trailer11.html>[next]</a>
</pre>
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<pre>




December 19




<a href=.>[return to feature presentation]</a>
</pre>
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<pre>


Take us back to Titanic, Rose
/
, ___.
__ [ ] V &lto
\ `------/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<a href=trailer3.html>[next]</a>
</pre>
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<pre>


(glorious music playing)

,~,~,~,~ ~ ~ ~ ~
_|_========___
~~~~~~~~~~~~~~\____________/~~~~~~~~~~~~~


<a href=trailer4.html>[next]</a>
</pre>
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<pre>


Don't come any closer, I'll jump!
/ No you wont
,~,~,~,~ ~ /
_|_========___
~~~~~~~~~~~~~~\____________/~~~~~~~~~~~~~


<a href=trailer5.html>[next]</a>
</pre>
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<pre>

What made you THINK you could lay
a hand on my fiancee?
/
,~,~,~,~ ~ ~ ~ ~
_|_========___
~~~~~~~~~~~~~~\____________/~~~~~~~~~~~~~


<a href=trailer6.html>[next]</a>
</pre>
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<pre>


Hard a starboard!
/
,~,~,~,~ ~ ~ ~ ~
/\_ _|_========___
~~~/\/\\~~~~~~\____________/~~~~~~~~~~~~~


<a href=trailer7.html>[next]</a>
</pre>
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<pre>



CRUNCH!
,~,~,~,~ ~ ~ ~ ~
/\|_========___
~~~~~~~~~~~~/\\____________/~~~~~~~~~~~~~


<a href=trailer8.html>[next]</a>
</pre>
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<pre>

Half these people are going to die!
/ Not the better half.
, ,/, ,
---...____ _|_========___
```~~~--..._____/
````~~~--...
(tilt your head for proper fx)

<a href=trailer9.html>[next]</a>
</pre>
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<pre>

Oh my god! Oh god! Oh god!
/
_
|\+
| |
]| |
~~~~~~~~~^v^V^V^V^v^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<a href=trailer10.html>[next]</a>
</pre>
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<html><head><title>Bill Spitzak gets an Academy Technical Achievement
Award</title></head><body bgcolor=black text=white>

Bill Spitzak, Jonathan Egstad, Price Pethel, and Paul Van Camp won an
"Technical Achievement Award" from the Motion Picture Academy for the
creation of the Nuke Compositing System at Digital Domain. Click on
the pictures for extra-large versions.

<p><a href=IMG_0262.jpg><img src=IMG_0262_tiny.jpg></a>
<br>My fiancee Thi-Linh, me, my brother John, and my sister Sheila, all of us
dressed up and ready for the party.

<p><a href=IMG_0266_r.jpg><img src=IMG_0266_tiny.jpg></a>
<br>Oscar(TM) is a trademark and registered copyright of tha AMPAAS.

<p><a href=IMG_0269_r.jpg><img src=IMG_0269_tiny.jpg></a>
<br>Paul Van Camp, software and hat genius. He wrote large portions of
Nuke while I was working on Titanic as an artist.

<p><a href=IMG_0303.jpg><img src=IMG_0303_tiny.jpg></a>
<br>Jonathan Egstad and his girlfriend. Jonathan was greatly helpful in
the design of Nuke and in the implementation of the 3D system.

<p><a href=IMG_0273.jpg><img src=IMG_0273_tiny.jpg></a>
<br>Price Pethel and his wife. Price was insturmental in getting the
work approved at Digital Domain and encouraging me to do it.

<p><a href=IMG_0271.jpg><img src=IMG_0271_tiny.jpg></a>
<br>John, me, and Linh, partying before the show.

<p><a href=IMG_0275.jpg><img src=IMG_0275_tiny.jpg></a>
<br>Me and Linh at the table.

<p><a href=IMG_0278.jpg><img src=IMG_0278_tiny.jpg></a>
<br>John and Sheila at the table.

<p><a href=IMG_0293.jpg><img src=IMG_0293_tiny.jpg></a>
<br>Our names up in lights.

<p><a href=IMG_0290.jpg><img src=IMG_0290_tiny.jpg></a>
<br>All of us getting the award. That is Charlize Theron, the host, on the
right, and all of us got to kiss her on the cheek.

<p><a href=IMG_0291.jpg><img src=IMG_0291_tiny.jpg></a>
<br>Another picture.

<p><a href=IMG_0301.jpg><img src=IMG_0301_tiny.jpg></a>
<br>John, Jonathan Egstad, Me, and Thi Linh, after the show.

<p><a href=IMG_0306.jpg><img src=IMG_0306_tiny.jpg></a>
<br>The next day we went hiking in the Santa Monica mountains.

<p>About 2 days later over 250 people from the ceremony got quite ill
from apparently contaminated water. However this exciting event missed
our table and we were all fine.

<!--
<p>Other pictures that were not posted before:
<p><a href=IMG_0299.jpg><img src=IMG_0299_tiny.jpg></a>
<br>Sheila. We got to take the flower arrangements home with us.
<p><a href=IMG_0263.jpg><img src=IMG_0263_tiny.jpg></a>
<a href=IMG_0264_r.jpg><img src=IMG_0264_tiny.jpg></a>
<a href=IMG_0267_r.jpg><img src=IMG_0267_tiny.jpg></a>
<a href=IMG_0268_r.jpg><img src=IMG_0268_tiny.jpg></a>
<a href=IMG_0276.jpg><img src=IMG_0276_tiny.jpg></a>
<a href=IMG_0279_r.jpg><img src=IMG_0279_tiny.jpg></a>
<a href=IMG_0281_r.jpg><img src=IMG_0281_tiny.jpg></a>
<a href=IMG_0284.jpg><img src=IMG_0284_tiny.jpg></a>
<a href=IMG_0289_r.jpg><img src=IMG_0289_tiny.jpg></a>
<a href=IMG_0292.jpg><img src=IMG_0292_tiny.jpg></a>
<a href=IMG_0294.jpg><img src=IMG_0294_tiny.jpg></a>
<a href=IMG_0304.jpg><img src=IMG_0304_tiny.jpg></a>
<a href=IMG_0308.jpg><img src=IMG_0308_tiny.jpg></a>
<a href=IMG_0309_r.jpg><img src=IMG_0309_tiny.jpg></a>
<a href=IMG_0310.jpg><img src=IMG_0310_tiny.jpg></a>
<a href=IMG_0312_r.jpg><img src=IMG_0312_tiny.jpg></a>
<a href=IMG_0313.jpg><img src=IMG_0313_tiny.jpg></a>
-->
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<html><head>
<title>4-D transforms to move center of ellipse gradients</title>
</head><body bgcolor=black text=#c0c0c0>
<h1>4-D transforms to move center of ellipse gradients</h1>

<p>Demo that it should be possible to calculate a 4-D transform such as
used by OpenGL to produce an elliptical gradient with arbitrary center
point.

<p>A 4-D transform is a 4x4 matrix. It is multiplied by the vector
x,y,0,1 to produce the values X*W,Y*W,z*W,W. Dividing the first 2 by
the last W value produces the output X,Y.

<p>This example is just distorting an image, producing artifacts due
to the input pixels and due to the algorithim being unprepared for
such extreme distortions. In the actual implementation the matrix
would be inverted and used to produce an input x,y. sqrt(x*x+y*y)
would produce the index into the gradient map. This inverted matrix
can be calculated directly from the ellipse and center point
information without too much difficulty. Transforms of the pattern can
be achieved by multiplying the matrix by another matrix, so that the
resulting shading calculation is exactly the same speed.

<p>Here is the source image. This is best thought of as a 2x2 square
centered on the origin. The circle has a radius of 1:

<p><img src=circle0.png>

<p>This shows that a 4-D transform still produces a circle, but the
center point can be moved (if you can turn off the visibility of the
red channel you can see just the circle and not be distracted by the
perspective of the rectangle):

<p><img src=circle1.png>

<p>This shows that with more extreme transformations the center can be
moved quite close to the edge without making it not be a circle. In
the actual implementation the output image would be smooth since it is
directly calculated, not looked up from an image:

<p><img src=circle2.png>

<p>Example showing a more typical ellipse with slight offset of the
center, and that rotations of the ellipse axis are also gotten from
this:

<p><img src=circle3.png>

</body></html>
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