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KP Liberation

Another fork of Liberation

This is yet another fork of KP Liberation, which is itself a continuation of the original mission from GreuHZbug

This fork will mostly contain QOL updates from other forks as well as some from my own community

  • Disconnect from UAV on death, with mission parameter configuration
  • HALO jump with or without AI squad (from RX)
  • WIP Autostart Secondary Missions, with mission parameter configuration (from RX)
    • Start a random secondary mission regularly. Interval configurable with a parameter
  • Supply Crate Action Tweaks
    • Interact with crates from up to 7m away
    • Store Crate is the default action for crates near FOBs, as opposed to Load Crate

KP Liberation for Arma 3

KP Discord Steam Workshop Collection BIF Thread

license GitHub Release GitHub Release Date
GitHub All Releases GitHub Stars GitHub Contributors GitHub Forks
GitHub Issues GitHub Pull Requests
GitHub Closed Issues GitHub Closed Pull Requests

If you like the work and think it's worth a small donation, feel free to use the following link:

Donate via paypal.me

Overview

The area has fallen to the enemy, and it is up to you to take it back. Embark on a persistent campaign with your teammates to liberate all the major cities of the area that will most likely span several weeks of real time.

  • Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
  • Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
  • Purchase both infantry and both ground and air vehicles using three different types of physical resources; supplies, ammunition and fuel.
  • Build the FOB of your dreams with an in-game "what you see is what you get" system.
  • Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
  • Combat aggressive and cunning hostile forces who react and adapt to your actions.
  • Monitor and work alongside, or against, independent guerrilla forces.
  • Learn that every window is a threat thanks to the custom urban combat AI.
  • Accomplish meaningful secondary objectives that will benefit your progression.
  • Never lose your progress with the built-in server-side save system.

Needed Mods

These mods are needed if you want to use the prepackaged missionfiles from the release tab or Steam Workshop. You can play every map without any mods (only the maps themself) if you set the preset to custom in the file kp_liberation_config.

Al Rayak (pja310)- G.O.S Al Rayak
- CUP Terrains - Core
- RHS: Armed Forces of the Russian Federation
- RHS: United States Forces
Chernarus- CUP Terrains - Core
- CUP Terrains - Maps
- RHS: Armed Forces of the Russian Federation
- RHS: United States Forces
Chernarus Winter- CUP Terrains - Core
- CUP Terrains - Maps
- RHS: Armed Forces of the Russian Federation
- RHS: United States Forces
Livonia- Contact DLC
Lythium- Lythium
- Jbad
- Project OPFOR
- RHS: Armed Forces of the Russian Federation
- RHS: United States Forces
Malden- None
Panthera- Island Panthera
- CUP Terrains - Core
- CUP Units
- CUP Vehicles
- CUP Weapons
Sahrani- CUP Terrains - Core
- CUP Terrains - Maps
- RHS: Armed Forces of the Russian Federation
- RHS: United States Forces
Song Bin Tanh- The Unsung Vietnam War Mod
Takistan- CUP Terrains - Core
- CUP Terrains - Maps
- Project OPFOR
- RHS: Armed Forces of the Russian Federation
- RHS: United States Forces
Tanoa- Apex DLC
Taunus- X-Cam-Taunus (Version 1.1)
- BWMod
- CBA A3
- CUP Terrains - Core
- CUP Terrains - Maps
- RHS: Armed Forces of the Russian Federation
- RHS: United States Forces
Weferlingen- Global Mobilization CDLC
Weferlingen Winter- Global Mobilization CDLC

Recommended Mods

These mods are recommended by us, as they are likely to increase your gaming experience:

Recommended Custom Difficulty Settings

This goes into your server profile
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            groupIndicators=0;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=0;
            weaponInfo=1;
            stanceIndicator=1;
            reducedDamage=0;
            staminaBar=0;
            weaponCrosshair=0;
            visionAid=0;
            thirdPersonView=0;
            cameraShake=1;
            scoreTable=0;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
            squadRadar=0;
            tacticalPing=0;
        };
        aiLevelPreset=3;
    };
    class CustomAILevel
    {
        skillAI=1.0;
        precisionAI=0.15;
    };
};
Set the difficulty for the mission
  • Either for each mission in the Missions class:
class Missions
{
    class kp_liberation
    {
        template = "kp_liberation.Altis";
        difficulty = "custom";
    };
};
  • Or set it for all missions:
forcedDifficulty = "custom";

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🎮 Yet another fork of KP Liberation for ArmA 3

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